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 Marty L. Cooper, MFT

 

4831 Geary Blvd.

San Francisco, CA 94118

 

martycooper@

mlcooper.com

www.mlcooper.com
  



















































































 

 

 

 

 

 

 

 

 

 

 

 

 

 


 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

July 2011                         Vol. 3, Issue 8  
MY NEW BOOK JUST PUBLISHED!

Anxiety and Depression:  42 Essays on Overcoming the Wild Moods

My new book,

Anxiety and Depression:  42 Essays on Overcoming the Wild Moods, has just been published!  It's a collection of short essays, focusing on the project of controlling and uprooting depression and anxiety.  You can find a few sample articles here, and can purchase the book on Amazon here.

Greetings! 

Happy Summer! 

In this month's newsletter, I'm taking up the idea that a non-depressed life looks more like a game than not, or maybe feels more like a game in that there's a marked lack of grimness. Games hold paradox, hold the fact that we're not a fireman at the same time as believing that we're rescuing the stranded from a burning building.  We don't choose, but hold both, suspended.  Depression doesn't suspend truths, it collapses them into one:  life is misery.  So below are some thoughts on how life might look and feel like a game.

Be well,
Marty

Games vs. Grimness (or Play vs. Depression) 

 

Here's the idea for this month's newsletter:  play and depression, as modes of relating to one's experience, are contradictory.  When you're truly playing (even with depression) you are not depressed. 

 

The game designer and researcher, Jane McGonigal (you can see her at TED here) has defined games as having these four elements:

 

1) Goals

2) Rules

3) Feedback

4) Voluntary participation                    

 

When you're playing a game (whether digital or analog, Halo or football), you have a goal (conquer the dragon);  you have a set of rules to enact this goal (you have a sword, can't fly, and have a certain amount of strength to wield the sword);  you have feedback mechanisms (if you don't follow the rules, your character dies);  and finally, you are choosing to play (unlike, say, seeking food to keep your body going). 

 

Now, does this sound like depression?  No, in fact, depression is roughly the polar opposite.  Your goals have collapsed:  "I feel lost, and life feels pointless and futile."  The rules have blurred:  "I don't know what to do.  I can't figure out how to move forward."  Feedback fails:  "Everything seems negative, even when I know it should be uplifting.  Nothing seems differentiated;  it's all the same."  And depression does not feel voluntary:  "How did this happen to me?  Why do I have to go through this?"

 

Depression is grim;  play is not.

 

Play has a lot to tell us about what a non-depressed life looks like, and what the path out of depression entails and requires.  And play is not simply the structures that allow it to exist (the goals, rules, feedback mechanisms);  rather, play requires an attitude that is implied by the fourth of McGonigal's elements:  it has to be voluntary.  This is where I'm distinguishing a technical definition of a game from an attitude of play:  are you really "opting in"?  Because you can go to a high school football game, which meets the game criteria, but at least at my school, it always seemed pretty grim to me.  I.e., the players did not engage the game with an attitude of play.

 

Mindfulness practice, which is the base of my work with depression and anxiety (and of Mindfulness-Based Cognitive Therapy), is at root an act of play.  It's not grim, even though one of the common confusions of new practitioners it to treat mindfulness as a life-or-death practice (I count myself in here, with most other practioners I've ever met).  A new book by a veteran meditator and teacher, Sally Kempton (Meditation for the Love of It), makes this point, that meditation is essentially an act of voluntary, curious, loving engagement with life.  Not quite a game, but definitely in a similar spirit.. 

 

So, games are:  not grim (engaged, joyful, voluntary);  have structure (rules);  have goals;  and have feedback mechanisms (in which data is returned to a person to help them improve their behavior towards a goal).  What depression lacks, in other words.

 

So to come out of depression one's life has to come to look, and feel, closer to games than to, well, "real life."  That's the path, essentially.  One has to build both better structures and better feedback mechanisms at the same time.  The former essentially derive from CBT (Cognitive Behavioral Therapy), and the latter from mindfulness practice:  you build structures (patterns of exercise, regular use of medication, social interactions, commitments to work and relationship) and pay attention to what happens (mindfulness practice, as well as CBT exercises, allows you to watch your behavior objectively and learn from that, i.e., get feedback). 

 

But the base of these is attitude.  You can play a game grimly, but in relation to depression, the problem (in a sense) is grimness:  i.e., all the ways in which a game collapses.  To cultivate a playful attitude, you are closer to life as a game (structured, goal-oriented, rich with learning, and voluntary), and that attitude itself is a contradiction of depression.  We think, generally, of games as secondary to "real life," as distractions.  But really, the nature of games is actually the road map for the dissolution of depression.  There are frivolous and escapist versions of gaming, which have limited use, but the underlying structure is the essence of a life free from grimness.


But as always, the real proof is in the experimentation, so to see if this idea is true--that the cure to depression is surrender--you have to practice and compare the results. 

Treat it as an experiment, compare your notes, and really, with clear eyes, see what happens.  


 


Archive of Past Newsletters
   All past issues of Tame Your Mood can be found here.
About Marty
Marty L. Cooper, MFT

Marty Cooper is a San Francisco psychotherapist who helps individuals
struggling with anxiety and depression to not only manage these "wild
moods," but eventually learn how to overcome them.  His background in
both Western approaches to healing, as well as Eastern mindfulness
practices (meditation) give a wide range of perspectives and techniques to bring to the work of taming mood. 

Marty's passion arises out of his deep understanding of how painful anxiety and depression can be, and his wish to help others learn how to avoid overwhelm, as well as to find meaning in experience that can otherwise at times just seem pointless.

Joy, connection, and a life not ruled by fear are all truly possible.
Services
 
I offer psychotherapy to those who are wanting to learn deeper and more effective management strategies for their anxiety and depression, as well those who wish to find out how to overcome these wild moods.  I work comprehensively with mental, emotional, bodily, and spiritual dimensions, all of which are necessary to overcome the chronic quality of anxiety and depression.

If you are looking to make changes that last, then please call me and set up an initial phone consultation, so we can see if or how I can best be of service. 

Marty L. Cooper, MFT
415.835.2162
martycooper@mlcooper.com