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Customer Story: Telecom Takes the Pain out of Prioritization.
In June 2014, Masa Maeda, CEO of Valueinnova, Playcamp organizer and Conteneo Certified Collaboration Instructor, began work on an Agile Transformation project at the Ecuadorean office of the fourth largest telecommunication company in the world. This company (unfortunately to remain unnamed for this report) has a corporate presence in each country where it offers services and among all of its offices, the Ecuadorian headquarters was considered the most innovative.
"The agile transformation began with a very positive impact," Masa relates, "spreading from 34 people in one department to more than 200 people in eight departments in only six weeks. This happened despite the fact that original contract was for the transformation of just one department."
Read more!
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Budget Puzzles: More Harm than Good.By Luke Hohmann
In my last post about Participatory Budgeting, I discussed why surveys suck when used to understand budget priorities. But there is a game-related evolution of surveys, so-called "budget puzzles", that are even more harmful because they create intense feelings of
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Participatory Budgeting. Messier than Budget Puzzles? Yes. And worth it.
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despair and harden political opinion. In an era of increasingly partisan politics, budget puzzles are making things worse, not better. What's especially sad about this is that it appears to be the exact opposite of the goals of the organizations who are promoting budget puzzles. In this post, I'll elaborate on why budget puzzles are considered harmful and show how collaborative participatory budgeting is the superior approach.
Budget Puzzles in Action
I define a budget puzzle as an interactive simulation in which a solo player strives to complete the typically nearly impossible task of balancing a city, state or national budget.
An example is the New York Times Budget Puzzle, in which you attempt to balance the national budget by considering various combinations of spending reductions and revenue increases.
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Product Update:
Idea Engine 2.0 is Live!
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Introducing Idea Engine 2.0!
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We're really excited. The new Idea Engine 2.0 was released into the wild last night. It's the most significant release ever for our platform that supports visual collaboration frameworks like Speed Boat, Prune the Product Tree, and many other agile and Gamestorming games.
Our development team has rewritten the entire user interface, and over the next few weeks we're going to have a lot of fun introducing its many improvements, ahead of the official launch on 19 February at the Collaboration Confab.
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Collaboration Confab: Enterprise Collaboration Workshop!

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Workshop: 18 Feb 2016; 1PM - 5PM
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Confab Keynotes We're really excited about the group of speakers who will be joining us. The conference explores the intersection of civic engagement, social business, technology and innovation and the speakers are simply the best in the industry: - Phaedra Boinodiris, Global Lead for Serious Games & Gamification, IBM
- John Gastil, Professor, Communication Arts and Political Science, and Director of the McCourtney Institute for Democracy, PennState
- Dion Hinchcliffe, Author of Social Business by Design
- Mark W. Johnson, Author of Seizing the Whitespace: Business Model Innovation for Growth and Renewal
- Amy Lee, Program Officer, Kettering Foundation
- Sam Liccardo, Mayor of San Jos�, CA
- Katherine von Jan, Managing Director, Strategic Innovation, Salesforce
Attendees will also get a chance to put what they've learned about collaborative techniques into practice by volunteering as facilitators or observers for the San Jose Budget Games event on 20 Feb. 2016 at San Jos� City Hall. We hope that you can join us!
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Jason Tanner is teaching several CSPO + Innovation Games classes in the ne year, starting with Morrisville, NC on Jan. 19-20. Check out the course list for other classes & more details.
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Luke Hohmann will be teaching his new Game Design Master
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Join Amy Lee from the Kettering Foundation for a half-day workshop at the Collaboration Confab certifying participants to become Common Ground for Action & Budget Games facilitators. More Info.
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Join us on 18-19 Feb. 2016 for a two-day conference focusing on how organizations are building the collaborative communities that drive innovation. More Info.
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For certification classes, upcoming Playcamps, webinars and regional and international conference sessions from the Conteneo community, check out our website. Find More Events
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