Your Next Move: August 2015
Crappy Code or Crappy Collaboration? 
Or do you really have a "Technical Debt" problem?
Crappy Code or Crappy Collaboration?
Luke Hohmann

One of the fastest growing memes in the software development community is "Technical Debt." As outlined by my colleague Martin Fowler in this post:

"Technical Debt is a wonderful metaphor developed by Ward Cunningham to help us think about this problem. In this metaphor, doing things the quick-and-dirty way sets us up with a technical debt, which is similar to a financial debt. Like a financial debt, the technical debt incurs interest payments, which come in the form of the extra effort that we have to do in future development because of the quick-and-dirty design choice."

An example of Technical Debt would be the result of asking an individual or a team to add some URLs for a website. The "quick and dirty" approach might be to "hard code" the URL, making the resultant system brittle and unusable if the URL changes. The "proper" way to do this might be storing the URL in a database or configuration file that can be easily updated -- but the "proper" way definitely takes more time, and in reality the URL may not really change all that much.

Read More.

Awesome Superproblems
Watch Luke Hohmann's Agile 2015 Keynote.
Photo by Doc List

On August 3, Luke Hohmann,  Conteneo CEO and Acting Executive Director for the Every Voice Engaged Foundation,  presented the main stage keynote "Awesome Superproblems" at Agile 2015 in Washington, DC.  Luke's keynote detailed how agile collaborative techniques and practices are being used to tackle wicked problems beyond building software. The problems being tackled are bigger than any one person can solve and exacerbated by inaction -- thus the title "Awesome Superproblems". Luke describes how making  progress on solving these Awesome Superproblems is enabling us to find new patterns that can be applied to solve classes of similar problems. And are being used around the world.

 Watch Now!

Photo by Doc List.

The Collaborationist is IN! Our Community Booth.

It's safe to say that there isn't much I haven't seen in the conference world, having worked for more than a decade on all sides of events industry, from show management to vendor to exhibitor. I thought I'd seen and done it all. That is, until August 3rd, when I found myself and our VP of Business Development Laura Richardson at the Gaylord Convention Center at National Harbor, Maryland, building a booth for the Every Voice Engaged Foundation from PVC pipe, a couple hundred yards of brown butcher paper and tempura paint.

It's safe to say that our "Peanuts" inspired booth was unlike any other exhibit at Agile 2015. But the brown-paper booth wasn't the weirdest part. Nope. We were building a booth from $200 worth of craft supplies and Ikea furniture to share with 11 other companies, who, depending on the project or the day, may be our competitior.

Crazy? Crazy good.  Read More

One of the best things about putting together this newsletter is hearing about all
 the creative ways people are using the Collaboration Cloud. There's no question that the power behind the platform and its engines is the community who use it. A case in point, is SolutionIQ's Ledalla Madhavi, who has created several new collaboration frameworks to tackle the problem of monotonous retrospectives. Ledalla uses such game metaphors as Snakes and Ladders, Basketball, and the more traditional garden metaphor (for those fond of Prune the Product Tree), among others. The full details are in two articles she recently wrote about the "gamification of retrospectives," but if you want to try these frameworks out on your next retrospective, check out the links below.
Ledalla's Collaboration Frameworks for Retrospectives: 

Have you designed your own collaboration framework? Let us know and we'll spotlight it in a future newsletter.
Upcoming Events
Join the global Playcamp community on September 18! Luke Hohmann & Hannes Hippacher from the WKO will keynote.
Learn to deconstruct and adapt Innovation Games and Gamestorming Collaboration Frameworks and create your own to solve your unique business problems! Sept. 19, 2015.
On September 24, 2015, Luke Hohmann will be teaching the all-new certification course, Designing for Multidimensional Collaboration in the Bay Area. Join us!
Become a Certified Collaboration Architect. Certification courses organizing in Paris, Brussels, Mountain View, Richmond and more.

Luke Hohmann will be keynoting at AgileCamp on September 25. Join him and learn the difference between Agile Doing and Agile Being.
Playcamp comes to Panama on October 1 as part of Lean Agile Panama!  Join us!
For certification classes, upcoming Playcamps, webinars and regional and international conference sessions from the Conteneo community, check out our website

Find More Events