August 21st, 2014  |  Subscribe  |    |  Twitter  |  LinkedIn     
Everything you need to know this week about the games market in Asia
Every week, our analysts review dozens of news sources, from multiple countries, in multiple languages. From this, we give you the stories that are most important, and the analysis to tell you why.
Top Chinese Mobile Games


Niko collaborated with App Annie for ranking data on mobile games for our July 2014 Chinese Mobile Games Market Report. Gamelook reported on the data that App Annie released for June usage in China, and Tencent dominates all lists. 

 

Perfect World's Q2

 

Perfect World saw strong growth in Q2 because of demand for DOTA 2 and Swordsman Online. The company is preparing to expand beyond PC online games with a line of console games, first for Xbox One, which is due to launch in China in September. Perfect World also has the highest ratio of international sales (roughly 25% of online games services revenues) compared to its publicly traded online game operator competitors in China.

 

Separately, Netease also reported Q2 online games revenue growth over Q1 thanks to the popularity of the Blizzard titles (Hearthstone is very popular in China) and its in-house developed hits.

 

Tencent reported strong earnings growth and the mobile messager WeChat now has 438.2 million monthly active users.


 

VentureBeat Explores China


Dean Takahashi's first-hand account of how China's games industry will play out in the global world is a good read, based on his recent visit to ChinaJoy. China will become more open and Chinese companies will also expand more internationally. 

 


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ABOUT NIKO
Niko News is just one part of the strategy and expertise offered by Niko Partners to help our clients better understand and successfully navigate the thriving games markets of China and Southeast Asia.

Niko Partners is the leading provider of market intelligence, custom research, and consulting services focused on the games industries in China and Southeast Asia. Since 2003 we have provided critical information to the world's leading game publishers, developers, hardware makers, and game service providers as well as to government policymakers, trade associations, and institutional investors.

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