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Every week, our analysts review dozens of news sources, from multiple countries, in multiple languages. From this, we give you the stories that are most important, and the analysis to tell you why.
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Going to E3 and want to discuss the games market in Asia and how Niko Partners can help your company succeed there? Contact lisa@nikopartners.com for a meeting.
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eSports on the Rise
 Asian gamers love their competitive gaming tournaments, and the eSports industry is growing worldwide. According to IHS Technology, around 2.4 billion hours of eSports videos were watched last year alone (nearly double the amount watched in 2012). eSports are increasing popular in China and Southeast Asia, especially for games like DOTA and LOL. |
Genesis of the Empire
Genesis Of The Empire, a very popular webgame made by Giant Interactive Group, has become the #3 best selling game in Korea, following LOL and Diablo III. The game's daily revenue broke the record of RMB 2 million. A new game called Nv Shen Tian Xia, which is made by the same development team, will launch in Q3.
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iCafe8 Takes Stake in Dazzle Interactive
Marbridge Daily highlighted an article in the National Business Daily news service that says iCafe8 will acquire 22% of Dazzle Interactive for 220 million RMB. Dazzle is the sole online game developer, operator, and publishing platform of China Telecom. It operates platforms called Chinagames and e-Game, both with large user bases.
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Fascinating Facts About China
China goes through 80 billion pairs of disposable wooden chopsticks a year, and 15 other fun facts about China that you may enjoy.
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ABOUT NIKO
Niko News is just one part of the strategy and expertise offered by Niko Partners to help our clients better understand and successfully navigate the thriving games markets of China and Southeast Asia.
Niko Partners is the leading provider of market intelligence, custom research, and consulting services focused on the games industries in China and Southeast Asia. Since 2003 we have provided critical information to the world's leading game publishers, developers, hardware makers, and game service providers as well as to government policymakers, trade associations, and institutional investors.
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