Niko News on Chinese & SE Asian Game Markets
Volume 162  July 2013

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Weekly Twitter Posts

 

US Gives 'League of Legends' Pro Sports Status | [a]listdaily

http://t.co/asfkECUKuX

1:36 PM - 16 Jul 13 

  

Will China's Console Ban be Overturned? Find out our opinion here:

http://t.co/1Pe9qXcQU9

12:40 PM - 11 Jul 13

  

We are currently looking into the reports on China lifting their console ban:

http://t.co/CKzLOHX63H

8:40 AM - 11 Jul 13 

  

China's Top Ten PC Games for June

http://t.co/KsBsgKSMgc

8:05 AM - 11 Jul 13 

  

Tencent Partners with EA for Exclusive Version of Plants vs. Zombies 2 in China

http://t.co/lm1Te1xjgC

7:56 AM - 10 Jul 13 ˇ

  

Tencent's Recent Successes

http://t.co/hClMj7OTQN

6:14 AM - 9 Jul 13 

  

Lenovo Focuses on Gamers in China

http://t.co/U2fi8lNZra

6:05 AM - 5 Jul 13 

  

China Cracks Down on Online IP Piracy 

http://t.co/W0DcSc7aJH

9:03 AM - 27 Jun 13   

  

China's PC games market size was $9.3 bil, mobile games $750 mil, and music only $75 mil. Free music downloads abound

http://t.co/qQsqruUtsN

2:40 PM - 26 Jun 13 

  

Reflections on E3 Through Eyes Trained on Asia

http://t.co/8f7GjBYPDc

9:05 AM - 20 Jun 13 

  

Perfect World proceeds as the Chinese online operator with the highest % of overseas revenue:

bit.ly/15UYFMt 

3:25 PM - 13 Jun 13 

  

(Perfect World has launched a new studio called Cryptic North in Seattle, while Cryptic Studios remains in Los Gatos, CA)

3:32 PM - 13 Jun 13

 

Mobile Game Development Consolidating Has Begun in China 

http://t.co/Dm0wPe7yAq

9:31 AM - 12 Jun 13 

  

McDonalds finally adds rice dishes to its Chinese menu: http://bit.ly/ZyE0gq 

6:45 PM - 11 Jun 13 

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Chinese Consumers Move Online Game Spending From Internet Cafes to Home & Mobile Gaming

Internet Cafes still important, but shift to home and mobile gaming continues to alter market


SAN JOSE, Calif. - July 11, 2013 - Niko Partners, the leader in Asian Games Market Intelligence™, today announced the availability of Location of Gameplay and Gaming Hardware Report, 2013, the latest market update with detailed data on gamer preferences, actual behavior, installed PC hardware details, and more.

 

Key takeaways from Niko's Location of Gameplay and Gaming Hardware Report include:


* The majority of PC online games revenue is now generated from home-based gameplay rather than I-cafe gameplay
* AMD continues to gain share among the installed base of systems in Internet Cafés.
* Among home gamers, Lenovo continues to dominate, along with several other local vendors, displacing other global brands.
* While tablets and other mobile devices are growing in usage, gamers still expect to purchase new PCs to replace aging systems.
* I-cafe gamers are playing more shooter and battle arena games than MMORPGs, which had previously dominated I-cafe gameplay.

 

"Internet cafes remain important for utilitarian usage as well as social usage, but the majority of PC online games revenue is generated from home-based gameplay rather than I-café gameplay," said Kevin Hause, senior partner of Niko Partners. "Further, we notice that shooter games and battle arena games have led gamers back to I-cafés for social competition more so than MMORPGs do."

 

Based on Niko's quarterly home gamer surveys, Internet café games system and usage data, and Top Ten games lists, this report provides one of the most detailed looks at the Chinese gamer and their systems. Beyond the general trend towards more game play in the home, we also detail the impact that mobile gaming is having on behavior, expectations, and preferences.

 

This is critical analysis for any online game company, PC hardware maker, components maker, service provider, or institutional investor with an eye on China.

 

Data for this report includes specific market shares for Internet Café systems, including CPU, GPU, and other data; as well as detailed Internet Café gaming usage data and survey information on Gamer behavior. The Internet Café hardware data is based on actual system
data from over 25,000 active systems across Tier 1 and 2 cities in China, while the survey information is based on the quarterly survey of 2,000 home gamers.

 

The 34-page report with 27 data exhibits is available now online or by contacting sales@nikopartners.com, for $4,000. The report is automatically sent to annual subscribers to our research, who also will receive several other deliverables and consulting services during the year. In September we will publish China's Mobile Games Market Report 2013. Contact us or visit http://www.nikopartners.com for subscription information. 

 

You can also follow us on Twitter or subscribe to our free newsletter analyzing important Asian games market news every week by emailing megan@nikopartners.com or registering on
our website.


Niko News is just part of the market intelligence experience offered by Niko Partners to help you better understand the thriving games markets of China and Southeast Asia.

Niko Partners is the premier provider of market intelligence and custom research services focused on the games industries in China and Southeast Asia. Since 2003 we have provided critical information to the world's leading game publishers, developers, hardware makers and game service providers. Renowned trade associations, policy makers, and hedge fund managers turn to Niko for key data on the Chinese and Southeast Asian video game industries. Niko's primary data, analysis, market models, and five-year forecast by game segments and hardware platforms help decision-makers understand market trends.
If you have any questions or if you have a project that could use our assistance, please let us know at info@nikopartners.com or contact Megan Carriker at 919-723-7607 or megan@nikopartners.com