Niko News on Chinese & SE Asian Game Markets
Volume 157June 2013

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Weekly Twitter Posts

 

Report: Xbox One will be region-locked

http://t.co/F8adau8ZIW

2:46 PM - 6 Jun 13 

  

Q1 Financial Results for Chinese Online Game Operators Maintain Growth Trend

http://t.co/X1Bot6E3ZW

9:02 AM - 5 Jun 13   

  

Mary Meeker highlights Tencent in her 2013 report, stating that it currently has the 5th largest market cap among all Internet companies

2:30 PM - 4 Jun 13   

  

Google Play in-app purchases up 700% as the world embraces F2P gaming that is nowhere close to being free

http://t.co/AgxFuztDFM

1:45 PM - 31 May 13   

  

Kingsoft Q1 results demonstrate the growth of China's webgames segment, w/ revenue for that segment up 40% YOY

http://t.co/NqmaTHTF0n

3:41 PM - 30 May 13 ˇ

  

Chinese Mobile Market on Track for Sharp Growth 

http://t.co/1RNmCv5cIT

9:01 AM - 30 May 13 

  

82 Million Smartphones Shipped in China Q1

http://t.co/niKCD3A3RC

1:36 PM - 22 May 13

  

Tech in Asia says that NetEase is crowd-sourcing the design of its new hush hush FPS game

http://t.co/lQwMl8ZzxY

11:40 AM - 21 May 13 

  

Tencent CEO Pony Ma Talks WeChat, Competition, Going Mobile and Global: 

http://t.co/zH5v5obIqe

via @techinasia

  

The9 to Stop Operation of Soul of the Ultimate Nation:

http://t.co/Nf4jRohDrU

  

Over 60 Chinese Games Exported Overseas in 2012

http://t.co/4et0shHSLg

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Niko News is a filter of the most important news items and bits of information concerning the games markets of China and Southeast Asia uncovered by Niko each week. Our multilingual analysts review dozens of news sources from several countries, and as a team Niko reduces the long list of articles to 3-4 "must read" items for you. We then provide our Niko analysis to these items, making them relevant and highlighting the importance for the market. This service is one of the many ways we help distill the confusing, conflicting information about the games markets of Asia for our clients and readers. 

E3 Not So Important for Chinese Games

E3 is going on this week in LA but the focus, as expected, is consoles and console games. These have little importance in China and Asia. Niko Partners is attending the show and will glean information about PC online games, mobile trends, and movements of companies to and from Asia. We will report our learnings next week.  

Hardcore Webgames in China

As Niko Partners has reported in the past, hardcore webgames have taken market share from MMORPGs in China. These games are played in the browser rather than via client software installed on a local PC. In the US, we recognize Kabam and Kixeye as two of the leaders in such games. Chinese webgames are often one hit developed by a small unknown development studio. None of the popular webgames in China are imported, but many domestically developed webgames are exported. A recent government report said that of the 177 Chinese online games exported in 2012, 103 of them were webgames. A gamer does not need to go to an I-café to play webgames because the games can be played on most systems. 

 

Other differentiators with client-based games are that the longevity of a gamer in a game is much shorter in a webgame, and that the webgames are not as technically impressive as client-based games. Niko's data shows that the popular Chinese webgames have names that can be written in pinyin, of course, but for the most part do not have English titles. Here are some examples of 5 leading webgame titles:

 

街机三国

Jiejisanguo

神仙道

Shenxiandao

烈焰

lieyan

天界

Tianjie

斗破苍穹

Doupocangqiong


Jin Liu, partner at Lotus China Fund, declared that mobile game development sector consolidation has begun in China. He assumes that 60,000 developers are employed in the mobile sector and that 12,000 of them will leave shortly because of consolidation, closures or restructuring. He says that there were few VC investments in this sector in the first half of 2013, yet implied that investment is still wise as his own fund may start to invest in Q3 this year. Niko Partners believes that the mobile games sector will experience strong growth in the coming years, and probably will have the sharpest growth rate of all the game segments.  


Niko News is just part of the market intelligence experience offered by Niko Partners to help you better understand the thriving games markets of China and Southeast Asia.

Niko Partners is the premier provider of market intelligence and custom research services focused on the games industries in China and Southeast Asia. Since 2003 we have provided critical information to the world's leading game publishers, developers, hardware makers and game service providers. Renowned trade associations, policy makers, and hedge fund managers turn to Niko for key data on the Chinese and Southeast Asian video game industries. Niko's primary data, analysis, market models, and five-year forecast by game segments and hardware platforms help decision-makers understand market trends.
If you have any questions or if you have a project that could use our assistance, please let us know at info@nikopartners.com or contact Megan Carriker at 919-723-7607 or megan@nikopartners.com