Niko News on Chinese & SE Asian Game Markets
Volume 150April 2013

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Weekly Twitter Posts

 

Chinese scammers turn fake iPhones into real ones:

http://t.co/29WkvtTw32

via @techinasia

2:32 PM - 18 Apr 13 

 

CrossFire Dominated FPS Gameplay in Chinese I-Cafes in March: 

http://t.co/IyzHwnCRKd

8:33 AM - 10 Apr 13

  

The demise of I-Café gaming in China? Not so fast. Some gaming addicts never leave their seats

http://t.co/CIe5QYoQUt

4:16 PM - 8 Apr 13 

  

The fever of popularity for League of Legends has prompted other MoBA games in China - NetEase is next w/ Hero Sanguo

http://t.co/6zNEHSVYG5

2:16 PM - 5 Apr 13

  

The9 acquired Hangzhou's FireRain mobile games developer 

http://t.co/KVti34jctf

  

China Telecom Mobile Game Center posted on weibo that during Chinese New Year strategy games were the hottest segment 

http://t.co/WBJYmgLMTn

2:03 PM - 27 Mar 13 

  

China Telecom Mobile Game Center also posted that during Chinese New Year the top 3 mobile games were Fishing Joy, 3D Racing & Temple Run 2

1:11 PM - 28 Mar 13

  

The9 is rumored to be going private. Not a big impact on the games industry in China

http://t.co/hEdMRBPaIo

3:11 PM - 21 Mar 13

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Niko News is a filter of the most important news items and bits of information concerning the games markets of China and Southeast Asia uncovered by Niko each week. Our multilingual analysts review dozens of news sources from several countries, and as a team Niko reduces the long list of articles to 3-4 "must read" items for you. We then provide our Niko analysis to these items, making them relevant and highlighting the importance for the market. This service is one of the many ways we help distill the confusing, conflicting information about the games markets of Asia for our clients and readers. 

A report by Super Data says that social gamers have fallen off significantly in the US recently. Niko Partners is seeing the same trend in the Chinese market, though the decline in China began last year. In our upcoming report, China's Online Games Market, we will present data that shows a decline in revenue of social games from 2011 to 2012, with a transfer of social gaming on PC to casual and social gaming on the mobile platform. However, there was still significant growth in the overall PC online games market in 2012 and we have a bullish forecast for 2013-2017 (stay tuned, as the report comes out at the end of April). In June we will publish our China's Mobile Games Market Report as well.  

A recent report by Qihoo360 shows a ranked list of provinces and their Internet speeds. China Unicom and China Telecom both operate from Shanghai, with one dominating the network going to the North and the other dominating the network going to the South. Most of the provincial capitals have fast Internet speeds, but many of the smaller cities do not. In some cases it is better to use connected PCs at Internet cafés than at home, and in some cases the mobile Internet is faster in the smaller cities than standard broadband would be. China's average broadband speed is relatively slow at 3.14 Mbps (megabits per second), according to the report. By comparison, the national average in Korea is 14.7 Mbps. The translation of the ranked list of provinces is found on Tech In Asia.

The city of Wuhan in China will hold its first College E-Sports League, which has been officially approved by the sports bureau of Hubei Province. The competition events will include DOTA, LOL, CF, and more. Undergrad, graduate and PhD students from 13 universities, including Wuhan University and Wuhan University of Technology, will apply for the event. The candidates can also apply for the Chinese E-Sports Athlete Certificate to get a China National Second-level Professional Athlete Certificate. 


Niko News is just part of the market intelligence experience offered by Niko Partners to help you better understand the thriving games markets of China and Southeast Asia.

Niko Partners is the premier provider of market intelligence and custom research services focused on the games industries in China and Southeast Asia. Since 2003 we have provided critical information to the world's leading game publishers, developers, hardware makers and game service providers. Renowned trade associations, policy makers, and hedge fund managers turn to Niko for key data on the Chinese and Southeast Asian video game industries. Niko's primary data, analysis, market models, and five-year forecast by game segments and hardware platforms help decision-makers understand market trends.
If you have any questions or if you have a project that could use our assistance, please let us know at info@nikopartners.com or contact Megan Carriker at 919-723-7607 or megan@nikopartners.com