AFTERSHOCK: A Humanitarian Crisis Game is a boardgame that explores the interagency cooperation needed to address the emergency and early recovery phase of a complex humanitarian crisis. Although the game takes place in the fictional country of Carana, it is loosely modeled on disasters such as the 2004 Indian Ocean Tsunami and 2010 Haiti earthquake. The primary objective of all players is to address the needs of the local population.
TIDES Director David Becker served as an advisor, and TIDES hopes to bring AFTERSHOCK to NDU for a demonstration game (or three or four). Contact us if you are interested in using the game in training.
The game has already been adopted for regular use by the Chilean Joint Peacekeeping Operations Center, who have asked for a Spanish language version:
https://paxsims.wordpress.com/2015/04/28/aftershock-at-the-chilean-joint-peacekeeping-operations-center/
It is also part of the curriculum of the Canadian Disaster and Humanitarian Response Training Program:
https://paxsims.wordpress.com/2015/04/02/aftershocking-the-canadian-disaster-and-humanitarian-response-training-program/
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