D&D:  Torque's Revealed!
Legendary Items
Torques of the Lord's of War.
General Bonuses:
Protection:  +4 Luck Bonus to AC.
Improved Flanking:  Anytime more than 1 Wearer threatens a single target
Mental Communication:  Unlimited distance, wearers can communicate mentally.
Location Sense:  Accurately able to sense each others direction.
Improved Casting:  Spells that require touch can be cast at any range to a fellow wearer.

Torque of the Wolf
Unique Gift:  Able to switch places (Physically) with any Torque wearer as a free action on their turn.
Gift of the Forge:  Sneak Attack +2d6
Gift of the Bear:  Cast Non Cure Spells as a Free Action; the same #/day as rages available to Isbjorn.
Gift of the Mountain:  Dodge
Torque of the Bear
Unique Gift:  When making strength tests the wearer rolls but can always take a 10, choosing whichever is higher (Not possible on the test to remove the torque.)
Gift of the Wolf:  Can opt for a Trans-formative rage that grants Immediate healing rather than temporary healing.  This type of rage also grants higher brain function.
Gift of the Forge:   +10 to Hide & Move Silently
Gift of the Mountain:  Cleave
Torque of the Forge
Unique Gift:  Able to meet all vulnerabilities.
Whether that be Damage Reduction or a Element, the attacks are enhanced to ensure maximum damage to the target.
Gift of the Wolf:  +10 on rolls to use Divine Magic Devices.
Gift of the Bear:  Fast Movement (Spd 40)
Gift of the Mountain:  Improved Critical (Any Weapon the wearer is proficient in)
Torque of the Mountain
Unique Gift:  Immune to Trip, Bull Rush, & Fear.
Gift of the Wolf:  +5 on Will Saves
Gift of the Bear:  +5 on Constitution Saves
Gift of the Forge:  +5 on Reflex Saves

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