General Bonuses: Protection: +4 Luck Bonus to AC. Improved Flanking: Anytime more than 1 Wearer threatens a single target Mental Communication: Unlimited distance, wearers can communicate mentally. Location Sense: Accurately able to sense each others direction. Improved Casting: Spells that require touch can be cast at any range to a fellow wearer.
Torque of the Wolf Unique Gift: Able to switch places (Physically) with any Torque wearer as a free action on their turn. Gift of the Forge: Sneak Attack +2d6 Gift of the Bear: Cast Non Cure Spells as a Free Action; the same #/day as rages available to Isbjorn. Gift of the Mountain: Dodge
Torque of the Bear Unique Gift: When making strength tests the wearer rolls but can always take a 10, choosing whichever is higher (Not possible on the test to remove the torque.) Gift of the Wolf: Can opt for a Trans-formative rage that grants Immediate healing rather than temporary healing. This type of rage also grants higher brain function. Gift of the Forge: +10 to Hide & Move Silently Gift of the Mountain: Cleave
Torque of the Forge Unique Gift: Able to meet all vulnerabilities. Whether that be Damage Reduction or a Element, the attacks are enhanced to ensure maximum damage to the target. Gift of the Wolf: +10 on rolls to use Divine Magic Devices. Gift of the Bear: Fast Movement (Spd 40) Gift of the Mountain: Improved Critical (Any Weapon the wearer is proficient in)
Torque of the Mountain Unique Gift: Immune to Trip, Bull Rush, & Fear. Gift of the Wolf: +5 on Will Saves Gift of the Bear: +5 on Constitution Saves Gift of the Forge: +5 on Reflex Saves