D&D:  Life in the Hall
Session 18 Recap & Exp
Session 18:  Who has the Map?!
Sub Plot:  Life in the Hall
Liam has the map, and life in the hall proved much more dangerous than one would think.  Cierre seems to be our culprit, bringing death on this great hall and it's inhabitants.  An incredibly diffcult night of combat ended with both praise and scorn from the great King Bruenor Battlehammer.  In the end he charged the Battle Horn of Tempus with the task of bringing back the head of the spy Cierre.

Interestingly, a Sun Elf stopped the group to get an updated travel plan to reach the tribe and secure the needed signature for the treaty.  After talking to the group she gave them a means of summoning her should they need aid.  She also said she would hurry the messenger along since they are so far ahead of schedule.

We will start the next session exactly where we left off, with Isbjorn muttering; "But we have to get the treaty signed..."
Did someone say Loot?
Aoth-Ma
2 Battle Axes
2 Longswords
1 Heavy Mace
1 Heavy Pick
Matching LightMace & Dagger
6 MW Potion Belts w/ 10 potions each
A Crystal Orb from the Sun Elf

Liam
A Map of the area that clearly has the Ice Bear Tribe marked on it.  This is held in a finely crafted map case.

Isbjorn 
One sided Greatsword Taken from the drow that cut both Isbjorn and Liam down.  It is still covered with their blood. 

Name

Aoth-Ma

Elan

Liam

Isbjorn

Level

12

11

12

12

Experience

 6338  

 

5400 

5400 

Hoping to referrence a past email?  Find them all here! 
Legend

Drizzt Do'Urden
Thoughtful and sensitive to others, Drizzt holds himself to the highest ideals but doesn't expect the same of others.  Ever alert for treachery and danger, he speaks little but iss apt to be polite (if terse) in his dealings.  Many perceive him as having a grim manner.