The 2nd Plea: Get her to the ship! - Completed |
 Nervously, the group waited at an empty pier. No ship was docked as expected. Danth seemed at ease, for the most part. Silently a massive ship settled through the fog, not through the water as expected, but from above. The hull was ligned with what could only be described as massive tortise shells. A gangplank was lowered meeting the pier near the group.
She was tall, and the air around her seemed to be in tune with her movements. Though her feet never touched the pier, you could tell she was incredibly agile. Speaking in a foreign tongue, Danth and the mysterious woman conversed for a moment before she gently raised her hand.
Her skin a light blue color that seemed etched, or tatooed with odd whispy designs. A single dagger floated from her belt and hovered in front of Aoth-Ma. Aoth took the dagger, both nodded to each other. Upon a floating disk say a strongbox. Danth opened it, and hopped atop the mound of platinum within. Scooping piles she filled the disk before dumping the strongbox onto the pier.
Danth leaves on the flying ship with the blue skinned woman. The Platinum is more that agreed, later the group splits up the coin. |
Session 7: Who misses city life? |
As sometimes happens, the group didn't exactly leave the city as quickly as was expected. They did do a lot in town, including some shopping and wrapping up of a few loose ends. The game did end with the group on a fabulous new wagon. Lance is driving and the wagon has plenty of room inside for the group. 6 fine horses pull this beast of a wagon that is equipped with hammocks that pull out on the insides as well as ample storage all around. Part of the amenities is a working wood burning stove. The Wagon has a sturdy framework on all sides and a door at the back. There are benches that serve for seating and storage with tables that can be stowed when needed. The image gives a little more to what you have, just imagine it a little larger with a stronger frame and larger wheels. |