D&D:  On the Road
Take note, location moved to Cloer residence.

July 19th

The 2nd Plea: Get her to the ship! - Completed
Nervously, the group waited at an empty pier.  No ship was docked as expected.  Danth seemed at ease, for  the most part.  Silently a massive ship settled through the fog, not through the water as expected, but from above.  The hull was ligned with what could only be described as massive tortise shells.  A gangplank was lowered meeting the pier near the group.
  
She was tall, and the air around her seemed to be in tune with her movements.  Though her feet never touched the pier, you could tell she was incredibly agile.  Speaking in a foreign tongue, Danth and the mysterious woman conversed for a moment before she gently raised her hand.
  
Her skin a light blue color that seemed etched, or tatooed with odd whispy designs.  A single dagger floated from her belt and hovered in front of Aoth-Ma.  Aoth took the dagger, both nodded to each other.  Upon a floating disk say a strongbox.  Danth opened it, and hopped atop the mound of platinum within.  Scooping piles she filled the disk before dumping the strongbox onto the pier.
  
Danth leaves on the flying ship with the blue skinned woman.  The Platinum is more that agreed, later the group splits up the coin.
 
Session 7:  Who misses city life?
As sometimes happens, the group didn't exactly leave the city as quickly as was expected.  They did do a lot in town, including some shopping and wrapping up of a few loose ends.  The game did end with the group on a fabulous new wagon.  Lance is driving and the wagon has plenty of room inside for the group.  6 fine horses pull this beast of a wagon that is equipped with hammocks that pull out on the insides as well as ample storage all around.  Part of the amenities is a working wood burning stove.  The Wagon has a sturdy framework on all sides and a door at the back.  There are benches that serve for seating and storage with tables that can be stowed when needed.  The image gives a little more to what you have, just imagine it a little larger with a stronger frame and larger wheels.
Session 8:  On the Road
Saturday's session will begin after 6 hours of travel north along a busy trade road.  The day has been uneventful.  The group will be faced with a choice.  Stop at a small town they are approaching or continue another couple of hours and camp.
  
The town is very small, mostly a convenient outpost for hunters to trade their furs and a single Tavern/Inn to serve travelers.
      
Hoping to referrence a past email?  Find them all here! 
Experience:

Aoth-Ma

Elan

Liam

Isbjorn

2000
2000
2000
2000
  
Sadly I haven't had a chance to calculate exp for the awesome combat.  I will try and have that done tomorrow before the game.  The numbers above are for completion of plots.