D&D:  Who misses city life?

July 5th

The 2nd Plea: Get her to the ship!
It is mid-day and the group is all huddled in the "Safehouse" after the unfortunate events that left their Bard dead.  With half a day of protection ahead of them, it's clear their enemies know where they are. 
  
Will our adventurers be able to keep Danth safe and deliver her to the ship alive?  50,000 gold coins will be awarded should the succeed.
  
We will begin the game right where we left off, you just defeated the Invisible Stalker's.  All that remains is a tightly rolled parchment sealed with wax.
Session 7:  Who misses city life?
Should the group survive the day, they will soon be heading to the north.  The 1st plea requires them to find a small village far to the north, just below the Spine of the World.   Travel above ground will be a new experience for this group.  Supplies will be easily purchased, will our adventurers invest in Wagons?  Perhaps look for a caravan to attach to?
  
At least the majority of the route will be well known.  Maps of the trade roads are easily found.  Perhaps it's time for a name, it has become very advantageous to all working together, and their current mission will last at least a month, if not more.
     
Experience:

Aoth-Ma

Elan

Liam

Isbjorn

4760

3060

3760

4760

Half-Elf Bard

Paineth

The 3rd Plea - Completed
Her kind heart and willingness to put herself in harms way was admirable.  At least she left this world helping people, but some would say it wasn't her time.  It is important to note, her only desire was to accompany the group as they continued their struggle against Synith.  Her plea was answered, and it led to her death.
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