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Legends: inTENS: The 6 Elements of Preparedness ConditioningJune 28, 2013
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Extreme Self Protection

Mark Hatmaker 
(865) 679-1223
Pick an Adventure Seminar

Some of us are old-enough to remember a series of interactive books where readers were asked to make a decision and then go to a corresponding page to see what sort of mess you got yourself into. You never quite knew where you were going to wind up with these books--pre-video game era, these were a novel idea.

 

Here's where you come in, if you'd like to host a seminar and save yourself some bucks off of the standard fees in the process--if you've got an Adventure Race in your area, a rock you think I'd like to climb, a river you think I want to raft, a hike you think I just need to take, a desert I've not run on, you get the idea--pitch your adventure and school location. If the adventure appeals and the logistics are right we offer greatly reduced fees to come to your school and play with your crew before we go play at your Adventure Pitch.

 

BTW--You and your crew are welcome to attend the adventure, as a matter of fact, we'll knock off even more bucks for this sort of hands-on guiding.

 

So, you got some adrenaline in your neck-of-the-woods and want to train? Feel free to make your pitch and we'll see what happens.

 

Hey Crew,

 

It's Friday and time for this week's Legends newsletter, this week's contents include...
  1. The rundown on ESP RAW 128 the sixth volume in our Combination Man Curriculum (only 3 more days to pick it up for the discount price)--Guillotine Kills & Chancery Fundamentals.
  2. The 2nd volume of our STREET DEFENSE SERIES [X-WEAPON] has just been released--check out our June Special for details.
  3. Today and Saturday we are in Radford, VA for Karate College where in our General Sessions we are teaching Dirty Boxing & Clinch Control. We are offering a Certification Course in Submission Kills: Defending & Exploiting Common Submissions. All Certification Course participants will receive a free DVD of Submission Killing material that is not available for purchase elsewhere.
  4. Our Video Clip of the Week has Coach Michael Schmid  assisting me in showing how to use your knee as a glide-ride from the 1/4 position.
  5. Today's article details the 6 Elements of Combat Preparedness Conditioning that we cycle thru in our inTENS program to stay as honed as we can feasibly be versus a variety of stressors.
  6. Also, our newest book MUD, GUTS, & GLORY a training and tactics manual for environmental locomotion will be released soon.

And last, but not least, check out the ESP RAW Subscription service info to your left. You can save yourself some money on this volume of RAW ($5.50 to be exact) and pick up 3 more volumes of RAW absolutely free.

 

Thanks everyone and have a great week!
Sincerely,

 

Mark Hatmaker

Extreme Self Protection

ESP RAW 128: GUILLOTINE KILLS & CHANCERY FUNDAMENTALS

 

This is volume 6 in the Combination Man Curriculum (CMC).

 

According to the numbers, the most encountered submission is going to be the guillotine; it doesn't have the highest finishing numbers, but it is the most encountered and can still finish if not at least offer some serious jeopardy if you are poorly equipped to survive.

 

You will likely encounter this sub more than others as your skill level rises for two reasons.

1. It is a go-to for those with  even a rudimentary sub game.

2. As your skill rises it will be tougher for your opponents to attain your back so head-on gambits will appear more often.

 

With that in mind we introduce this dual purpose RAW/CMC volume that will remove the threat of the guillotine and discuss why you should never slap on a guillotine yourself--we'll provide you with a submission combination to replace the guillotine that will provide you with tighter and faster rewards.

 

Side-Note: The guillotine we are discussing throughout is the new school Jiu-jitsu guillotine and not the old school wrestling guillotine (the Twister to 10th Planet enthusiasts). We'll discuss beating the old school guillotine/Twister in a future volume and concentrate on the more likely encountered sub here and use the most-likely encountered terminology to avoid confusion.

 

OK, here's what's in store for you on this volume...

  • The 3 Key Differences between a guillotine and a Chancery
  • Why you must defend the Engineering Arm, not the "choking" arm.
  • The 3 Fundamentals for defeating the Engineering Arm.
  • Drills for killing 3 Varieties of Standing Guillotine.
  • 2 ways to blast into a go-behind off of your Guillotine Kill.
  • At this point we include 2 bonus defense drills: Beating the Standing Arm Triangle & Standing Nelson.
  • We then provide 2 Dead Drops into 2 submissions vs. a Guillotine you can't Go-Behind blast.
  • We then cover the 4 details needed to beat the Guard Guillotine.
  • Once you've killed the Guard Guillotine we will provide 2 quick follow-ups (one of them sets the stage for the leg locking bonanza we have coming up in the near future).
  • Now that we've killed the guillotine let's replace it with a far more functional weapon--the Chancery. We'll hit the 4 Elements of all Chanceries in detail. Ignore one of these elements and you're simply holding and squeezing.
  • We then hit the 2 fastest no-arm included chanceries.
  • We'll follow that with an easy drill to turn the guillotine we've been killing into a chancery--sneaky stuff, here.
  • Next, if you wind up with an arm-included we can still hit a chancery which we will use to hit the ground, with 2 immediate submissions and...if you add the drills from RAW 125 you will have 17 more subs to flow through from this ground chancery position.
  • This is one chockfull volume that serves as both advanced defense and advanced offense.

 

This volume, as with all of our RAW material, comes with a printed syllabus for inclusion in your training notebook.

 

(Hang on to these syllabi because at some point in the Combination Man Curriculum run we will supplement and key these syllabi to a Master Text for easy Drill & Technique search).

 

ESP RAW 128: can be had this month for only $32 (S & H included--Domestic & International) at the end of the month the price goes to $42 Domestic/$52 International. [Of course, it's only $26.50 for the RAW Crew.]

To order:Buy Now

 

To pay only $26.50 for this DVD + receive 3 other RAW DVDs for free subscribe to our ESP RAW DVD Service.

Guillotine Kill Part 1
Guillotine Kill Part 1

 

The Six Elements of Combat Preparedness Conditioning

Mark Hatmaker

 

The title of this article states a lofty goal so allow me right up front to say that what I am referring to here are the broad general categories that I see as necessary for both the combat sport competitor and the real-world survival trainee. These elements may exist in different proportion for these two combat domains but they do exist as complete and interlocking wholes nevertheless. 

 

By this I mean that failure to include any single element (or elements) can lead to failure in combat response as we all know violence is prone to chaos and assuming predictable physical demand is a mistake in and of itself.

 

ONE-Strength. A fight is conflict. A fight is resistance. Failure to include some form of strength/catabolic/resistance training in your preparedness regimen is being blind to the nature of the realities of conflict.

 

With that said, strength training does not necessarily mean dedicated heavy-lifting (although it can mean that) but at the very least it must entail serious bodyweight training to provide the bare minimum of required strength.

 

TWO--Anaerobic Capacity. Most fights are anaerobic in nature, meaning that red-lined endurance is more common than steady-state, long-form endurance. Failure to address the boundary pushing red-line nature of anaerobic training is a prescription to fail fast once the serious pressure is on. Anaerobic capability can not be flex-posed in a mirror, either you got it or you ain't.

 

THREE--Aerobic Capacity. Anaerobic/red-line endurance is a must, but this does not mean that we kill the idea of being able to go to the well for repeated anaerobic bursts with periods of lesser sustained activity in between. The aerobic component needed for a fight is less the kind needed for a better 10K  time and more the ability to red-line and yet still perform at a high-level in the relative energy expenditure valleys between the peaking red-line thresholds.

 

FOUR-Graduated/Variability. The first three components are sometimes meant to be addressed individually to give each aspect of conditioning full effort with no hedging or "holding back" in anticipation of the next physical demand. This sort of exertion governance is common and wise in both a fight and circuit training which allows us to combine the aforementioned three, but, more often than not a healthy mixture of the first three components is advisable to mimic as closely as we can the demands of a fight. And even this replication will be sub-par at best as circuit training, no matter how well designed, still is sequential task management, meaning "First I sprint, now I'm doing pull-ups, now I'm hitting 10 power cleans." Yes, a tough workload but fights seldom allow such linear or predictable sequences or physical demand separation.

 

Circuit training is never the ideal but it is the best thing we've got.

 

FIVE--Skills & Drills. This is where the rubber meets the road as far as cultivating your sport (fight game/street preparedness) goes. This is pure technical, tactical, and strategic cultivation. This is where we groove our "neural nets" and "grease the response gears" to do what we want them to do when the poop hits the fan.

 

When it comes to skills and drills there is often a tendency in some to treat the training of the sport itself as the physical preparation--this is a mistake. Yes, skills & drills can be grueling and it is conditioning specific but...skills and drills are seldom (if ever) conducted at full-on fight conditions. Yeah, I know you can drill and bang hard to build skills (as you wisely should) but it will still have elements of hedge involved as you restrict domains, or adhere to a drill form. It is physically impossible to fight all out 100% in all training sessions, these brittle mortal bodies of ours simply won't hold up to the trauma.

 

That's where the prior five components come into play. They allow us to red-line and inflict controllable trauma that can be managed in recoverable doses.

 

SIX--Mobility. I think we are getting closer to a world that realizes that the benefits of "stretching" are over-rated and without scientific justification and moving closer to a wiser corollary of pre-hab and re-hab mobility work. Whether you term this aspect myofascial-trigger point release, joint work, or still want to call it stretching it is an area that should not be ignored. Combat sportsmen/women and street survivalists have too many encounters with repeated trauma not to see the benefit of trying to keep those hips, knees, shoulders, and the like as primed as we can.

 

Mobility, although it will manifest in all your movement in all five elements of conditioning is best worked in patient isolation so that you don't lose the red-line threshold that we must cultivate to keep the fighting human good to go.

 

We engage all six elements in our inTENS material used by our affiliate members to keep us red-lined in as many domains as we can, and if any folks are curious about the weekly templates we send out to the crew they can head-on over to our site and have a look at inTENS. Failing that, any regimen that includes and addresses all six aspects on a regular basis should fit the bill. If you take a good look at what you're doing now and see where you might come up short of one or more of the six elements you might want to do a little addition.

 

 

 

 

 

Places to Go, People to See

  

As some of you know I try to leave the homestead as little as possible, but this year is an anomaly as we have upped our seminar/playtime. Below you will find a listing of some of the most recent additions to the schedule.

 

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Of course we'll be at the Annual Karate College in Radford, VA on June 28th & 29th. We'll teach 3 general sessions + 1 certification course.  To register for Karate College http://www.thekaratecollege.com/TheKarateCollege.com/Karate_College.html

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We'll be on the roster at Martial Arts on the Mountain--September 19 (5PM start) thru September 22nd (11AM).

Myself, Boyd Ritchie, Carlos Cummings, and John Miller will be presenting classes in MMA, Boxing, Catch Wrestling, Sambo, (and if time permits) an optional Challenge/Obstacle Run.

Four days of training, feel free to room on the campground (rooms and meals provided, crew--beat that).

Cost: $250

To register or for more details contact Coach John Miller

coach@grapplingsports.com

540-354-9356

http://www.facebook.com/events/126726897501640/

 

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Of course, we'll also offer our Annual Tennessee Boot Camp in November-details to come.

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We hope to see you at one of these events--if you'd like to have us come to you, check out our Pitch An Adventure info in the side bar and if you've got some adrenaline in your neck of the woods that strikes my fancy we'll be there.  

 

 

RAW Subscription Update

 

For our current and considering RAW Subscribers, beginning with volume 123 (January 1st, 2013) we will begin unveiling The Combination Man Home Study Course in which we (finally) present in an ABC/1-2-3 manner the steps from, 0-120 MPH how to become the best Boxer-Pugilist, Shooter-Stuffer, Par Terre Wrester-Submission Technician you can be.

 

Each volume will tied-in to the inTENS PREMIUM CONDITIONING SERVICE (free to subscribers), will be accompanied by a printed syllabi of drills for gym use, and will then be keyed to a foundation text (The Combination Man) that will be released at a later date. In other words, some good methodical let's get better stuff coming your way. 

June Special

Street Self Defense Vol. 2: X-Weapon

 

In our manual NO SECOND CHANCE we outline our mind-setting/prevention material, in STREET SELF-DEFENSE VOL. 1 we offer drill after drill countering unarmed vs. unarmed assaults--here we get into weapons assaults in detail.

  • First we introduce the 1-2-3 Continuum to respond to a weapons assault.
  • Next we discuss the "You are never unarmed"principle and proceed to classify the 14 Types of Improvised Weapons.
  • Once we've introduced the Classes of Weapons we discuss the Stance Base and Free Hand Principles that will hold true for all 14 Classes.
  • We proceed to the 4 Primary Movement Patternsthat you will use across all of the classes. We limit our movement to 4 to make sure we can access natural reaction when the chaotic violence hits the fan.
  • We then discuss how to take the 4 Primary Movements and turn them into Combination Patterns--These Patterns are all intuitive and devoid of finesse which just ain't gonna happen in the real world. (When The Outer Limits unit is finally released you'll be able to test it for yourself).
  • We then offer drilling patterns for all 14 Classes of Improvised Weapons.
  • Next we discuss Blending Classes of Weapons and a Daily Scan drill you can do in ever environment you find yourself in to hammer home the Never Unarmed Principle.
  • After this we get that Free Hand into the mix withInserts to bolster our Improvised armed retaliation.
  • We then discuss Ground Zero Weaponry--Improvised weapons and their use to counter ground assault.
  • We started you with an Improvised Weapon in your hand and now proceed to you being weaponless versus a weapon...to do this we discuss the following Key Concepts.
  • The  X-Weapon Variable and why we must (if we can) kill/defend on the reach not the draw.
  • We detail specifically how to use the muffle in 20 Scenarios (everything from standing to ground to seated as on mass transit).
  • We discuss a few ways to Strip a weapon (not disarm, again The Outer Limits will reveal the perils of disarming).
  • We then introduce 12 more scenario specific drillsof unarmed versus weapons and follow that with...
  • How to respond to Fluid Weapons Assaults, that is, any attack you couldn't kill upon the reach we've got to kill it on the Draw.
  • We'll introduce 10 Fluid Drills to deal with this most dangerous of situations.

This is one jam-packed volume. No submissions, no ornamentation, just the most honest answers we can provide regarding real-world scenarios.

 

This DVD retails for  $39.95 + S&H but during the month of June we are offering it for $38.00 S&H Included, $48 even International.

 

To snag yours, just hit the button.

 

X-Weapon DVD: Buy Now

 

X-Weapon DVD with International Shipping: Buy Now

 

  Video Clip of the Week:
Glide Knee
Glide Knee

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