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Pick-a-Polar Bear Review
New Games for Pre-order!
Warage Session Report

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Pick-a-Polar BEAR
is now in stock! Pick-a-Polar BEAR features the same game play as his southern cousins Pick-a-PIG and Pick-a-DOG, but with two new variants! The southern cousins were the 2013 award winners for "The 2013 Party Game of the Year" from the Creative Child Awards and a "Recommended by Mensa" selection at Mind Games 2013!  
Click the image for details on Pick-a-Polar Bear! 
Railways of the World and Age of Steam: Southern US & Western US Expansion are now in stock!  
  
Get ready to command the railways with the reprint of the ever-popular Railways of the World and the new expansion for Age of Steam, the Southern US and Western US expansion!
  
 
 
Click image for more info!
Steam-belching iron horses roar across the wild plains!
Age of Steam relives the era when pioneering U.S. railroads built the tracks that transformed America's economy. Competition is brutal, and the game usually goes to the player who plans most carefully.

 

The Southern US expansion map ranges from New Orleans to Raleigh and from Memphis to Jacksonville. 14 special Cotton goods cubes are included in this expansion focusing on the Old South. The Western US expansion has special rules involving the transcontinental network. Towns start with goods cubes that are lost when the town is urbanized. It includes the new swamp terrain.
MSRP: $24.99  

Click here for more information!  

3-6 players | ages 14+ | 120 min.    


 
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Revisit the early days of the locomotive (the venerable John Bull, the first locomotive to run in North America) and a vision (your Tycoon "mission" card). From there, build your budding railroad network into a vast empire. Connect New York to Chicago, earn the most money, develop bigger and faster locomotives and maybe even span North America and build the Transcontinental Railway! Multiple expansions featuring different maps are available.

Railways of the World is the base game for the system and includes the engine placards, railroad tiles, train tokens, money, bonds, and other items that are needed in almost all the Railways of the World series.       MSRP: $79.99  

  

Click here for more information!   

 

2-6 players | ages 10+ | 120 min.
 
Sid Sackson February Special!
It's the best month of the year!!!
This month is Sid Sackson month at Eagle-Gryphon Games! We are celebrating our reprint of I'm the Boss and our upcoming printing of Sid's Games of Art, which is currently running on Kickstarter! To celebrate, from now until the end of February, when you purchase a copy of I'm the Boss for 10% off of MSRP at $44.99, you can take 50% off of all our other Sid Sackson titles! If you already have I'm the Boss (Good for you!), you may still purchase the other Sid Sackson titles for 25% off of MSRP.

I'm the Boss! has every player trying to make a deal. Up to fifteen deals can be made over the course of the game, but every player cannot be part of every deal. . . so let the negotiations and the FUN begin! Each player who is part of a successful deal will receive a certain amount of money. Just how much money they earn depends upon the deal agreed to between the players and the Boss for that round. Complications arise as each player uses their action cards to derail negotiations, insert themselves into a deal, take over the role of boss, and otherwise muck up the smooth flow of deal-making that other players had hoped to achieve. The action is lively and unscripted so make the best deal that you can! Once nine deals have been made, a die is rolled after each subsequent deal to determine if the game ends (with the odds increasing each time). Victory goes to whoever has the biggest bankroll.

"Awesome negotiation; Hilarious hijinks (in the form of back-stabbing and deal-making); Easy to learn! Sid Sackson [is] a legend of game design, and I'm the Boss proves why." ~Drake's Flames 

MSRP: $49.99       Sale Price: $44.99

Click here for more information! 
 
3-6 players | ages 12+ | 60 min.
 
 
A game of words with a twist. You pay good hard cash to buy your letters, and then form a word to sell at a profit, if you can. Your payoff depends on the letters in your word. BuyWord mixes basic mathematics, money management, and good old-fashioned word-building in a simple, yet elegant blend that keeps every player involved in every turn until the very end.

~Games Magazine Awards Game of the Year 2005
~ 
 
MSRP: $34.99        Sale Price: $17.50
 
Click here for more information!            
1-4 players | ages 8+ | 30+min.


Monad is a fascinating and skillful card game for 2 to 4 players. Advance planning is essential as each player attempts to strategically trade, buy and leap his way from the lowest cards to the highest. The special deck of playing cards is sorted into seven different sets. Each set contains six different colors - three warm colors (red, orange and yellow) and three cool colors (purple, blue and green). Each Bonus card shows three bonus combinations of these colors; only one of the six colors appears on each of the player Identity cards. Each of the Common, Bi, Tri, Quad and Quint cards has a point value which appears in the center of the card; the Bonus and Identity cards function only as reference cards and thus have no point value.

A game of Monad begins with all the Bi, Tri, Quad, and Quint cards dealt face up on the board. Each player is dealt 6 Commons, with the remaining Commons placed face down to create the draw deck.
The object is to advance from the Commons through the Bi, Tri, Quad and Quint cards to the Monads by trading, buying and leaping. During a turn, you may make as many trades, buys and/or leaps as you wish. (All transactions are made with the table, not with other players.) If you cannot or do not wish to make any of these plays, you may use your turn to either draw from or "flip" the Commons deck or to pass. Each player must make his decisions skillfully in the race to obtain the required number of valuable Monads - and win the game! 
 
MSRP:$19.99       Sale Price:$9.99
 
Click here for more information!

2-4 players | ages 10+ | 45-60 min.

 

  

 
In Venture, players follow in the footsteps of Carnegie and Rockefeller, as they try to acquire lucrative conglomerates, manipulate vast holdings, and instigate proxy fights to gain control of key corporations from other players.
 
The game comes with two decks of cards-Resources and Corporations. The Resource cards picture prominent venture capitalists of the era and provide the millions of dollars which players will use to purchase Corporation cards in six industries: Steel, Oil, Railroads, Real Estate, Automobiles, and Shipping. 
During their turn, a player can:

1) Take over Corporations and form conglomerates with two or more corporations; 
2) Play Proxy Fight cards to win opponents' corporations; and 
3) Reorganize their holdings (if they can afford it).  
The Resource deck has 2 profit cards. Whenever a profit card is drawn, play stops so that profits can be scored. These cards get reshuffled into the deck when needed, so this will happen multiple times during the game. 
A game of Venture ends when the last Corporation in the deck is purchased. One final round of scoring occurs and the player with the most profits is the Winner!
 
MSRP: $19.99       Sale Price: $9.99

Click here for more information!

2-6 players | ages 10+ | 45 min.

 
Can't Stop is the ultimate press-your-luck board game. Once you've started this intense dice game, you just can't stop! Players try to win three of the eleven number columns as quickly as possible. You'll go for the dice again and again only to risk losing it all on a single roll. Everybody likes to try just once more... and then maybe once more... they CAN'T STOP! CAN YOU?  

  

  ~Games Magazine's Best Family Game Nominee 2008~
 
MSRP: $39.99       Sale Price: $19.99

Click here for more information!

2-4 players | ages 8+ | 30 min.


 Sleuth 
In Sleuth, the Dealer shuffles the Gem Deck and removes one card, placing it where no player may accidentally see it. This becomes the Missing Gem. The remaining Gem cards are dealt evenly to each player to form their hands. Players record the information from their private cards on their information sheets. Any remaining Gem cards are placed face up for all players to note and record on their sheets.

Players use Search Cards to discover and record what their opponents hold in their hands-i.e. if a player had the "Blue Opals" search card, he could request any other single player show them all the blue opals in their hand. Other search cards have only one characteristic "element" of a gem-i.e. just opals, or just blues. With these cards, the interrogated player must reveal only the number of these cards that they hold and not reveal the cards themselves. 
Play continues until one player believes they have solved the mystery. They note their guess and check the missing gem. If correct, the player reveals the card and wins the game! If incorrect, the player replaces the missing gem and the game continues. This player is now out of contention but must continue answering any interrogations.

MSRP: $19.99       Sale Price: $9.99

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3-7 players | ages 10+ | 30-45 min. 
 
 
Through skillful trading and re-trading, each player attempts to gain the right combination of colored stones from the Bank to purchase the wares displayed in the Bazaar. Values of the various wares are determined by the number of stones the purchaser holds following his transaction. Trading is governed by the current rates posted at the Exchange. When all the wares from two of the stalls have been sold, the Bazaar is closed, the game ends and the player with the highest score wins!

MSRP: $39.99       Sale Price: $19.99

Click here for more information!

2-6 players | ages 8+ | 30-45 min.


If you are a fan of Sid Sackson's work, please feel free to check out our Kickstarter
Games of Art, where we are republishing Sid's book of games: Beyond Tic Tac Toe as
Games of Art.
To purchase, please visit us at www.eaglegames.net
 
 For questions please contact us at