Issue: 8.22             

June 10, 2014

 

Gamification

   

I saw a great sign in a tiny rural school in Alberta this year that said, "We don't stop playing because we grow old. We grow old because we stop playing." Pretty profound. FETC (the Florida Educational Technology Conference) challenged me to think about play as a vital part of learning. Each keynote seemed to have an unspoken theme of play and creativity. I LOVE being a Grandma because I play a whole lot more now than the past twenty years being a busy mommy, teacher and more. As a grandma it's easy to stand in awe as grandchildren naturally play games and challenge themselves to "do it again" or take on a harder challenge without prompting. Making learning fun is the key to student engagement. This "tuesdays" is the last for the 2013-2014 school year and is dedicated to "gamifiication."

 

A creative website
          

                          

 

Gamification has not made the dictionary yet, but it has become a tool of business and education to increase involvement. It is the concept of applying game-design to non-game applications to make them more fun and engaging. The Gamification Wiki was created in 2010 and has grown into a multi-faceted business of conferences, partnerships, summits and application to business, education and other non-gaming environment. It becomes most visible in business when you begin to earn rewards and badges and in education when students are in a competitive edge for recognition. This most interesting gaming infographic I could find to tell the story can be found on the Knewton website. Like all things reinvented (there's nothing new under the sun!) there are proponents and detractors. There is even a Gamification Research Network that discusses game design in non-game contexts.

 

An encouragement

    

May I encourage you to study this growing gamification movement? It is not "edu-tainment," it's engagement. Getting students to compete against themselves and others, to strive for higher levels and to reach beyond mediocrity can only be good for learning. Gamification adds in badges, earnings, leaderboards and anything that creates high interest. Look back at this school year and ask yourself, "How much fun did my students have this year?" I'm not talking about fun for the sake of fun, but fun as in the joy of learning. If your class was pretty dull, it may be time to consider gamification. It can start with a simple passport system where the students travel through the content of your course and earn badges/stickers for completing the learning. It can get as intricate as keeping a leaderboard with constantly updated results of progress. Adding a higher level of expectations and successes will give your students the edge to be naturally involved in your class if they think they are playing. It's the child's way!

 

 

    

How do you do that?

 

 

How can you gamify your classroom, workshop or meetings? The key is to find a theme so that you can develop characters and levels of expertise. I am a part of a conference next week where they have designed all our workshops around a Ninja theme and each of the levels are earned by completing deliverables throughout the conference. It's quite creative and my role as a presenter is to break my content down into point values for the participants to earn in order to compete to become the highest level of learning. This type of competition is not cut-throat because everyone can gain the highest level if they are working hard enough. We are even going to have a dynamic leaderboard for teachers to check on their levels. It has really helped me organize my content and expectations into portions of the day that may need more time and has encouraged my really look at the importance of the content. Gamification has great potential at any level of learning, with any subject and within any community that is concerned with highly engaged students.

 

PS. Have a sweet time of summer rest, refreshment and relaxation. This is the 8th summer that I will host the "Best of tuesdays" for the next 10 weeks. I will join you with new content again in mid-August. I look forward to sharing your ideas with others.

 

 

 

What is "tuesdays with Karen"?


"tuesdays with Karen" is a weekly newsletter/blog designed to encourage, equip and empower teachers to be creative with educational technology. Please add your technology comments to my
"tuesdays with Karen" blog. 
 
As always, I am
Ubiquitously yours,
Karen

 

Spider in the Florida Everglades
Karen C. Seddon
www.ecubedcreative.com
tuesdayswithkaren.blogspot.com
tuesdayswithkaren@gmail.com
http://the16-9movement.blogspot.com/
www.one16pray.com
www.aw180days.com
seddonk - Skype


tuesdays
In This Issue
A creative website
An encouragment
A proverb

A proverb 
 

 

  

"That's what games are, in the end. Teachers. Fun is just another word for learning."
 
 

 

Ralph Koster,    A Theory of Fun for Game Design


An image to share
 
     
       

Found in rural Pembina Hills, Alberta

 

 



Favorite websites ...

Gamification
Edthena
Edutopia
New Vista for Learning
TenMarks
Canva
GoogleScienceFair
TpT
Magic Educator
Curriculum 21
Spotlight on Strategies
Infographics Kit
Education Portal
Narrable
Hastings iBook
Answer Garden
MLK, Jr. video
Top Teaching
Kathy Shrock - iPad
Google Science Fair
New Teacher Central
Conchita Espinosa
SOS - Spotlight on Stragegies
Visuwords
Blendspace
Symbaloo
The Teaching Channel
Discovery Education
Yummy Math
Schoology
Project RED
QR Code Treasure Hunt
Blooms Taxonomy
Pay It Forward Foundation
Pecha Kucha
Remind101
Bammy Awards
File Pigeon
Haiku Deck
Power2Teach
Answer Garden
Fair Use Evaluator
CBL
Reach Out & Read
Digital Learning Day
Kathy Schrock
PhotoPeach
Google's Cultural Institute
Rock Our Word
KenKen
Media Literacy Clearinghouse
Read, Write, Think
Tech4Learning
Student Voice
Paper blogging
Multiple Intelligence Test
Talk to Me
Splashtop
Rock-It speakers
Scale of the Universe
iPad Livebinder
Bibme
Library 2.0
Science 360
Studyladder
Go2Web2.0  
Animaps
 
9.11

AudioPal 
iCivics
 

ipadio   

LiveBinders 

Doceri 

NASA's Image Gallery 

Popplet 

Evernote

Zoey's Room
Finance in the Classroom
Fotopedia 

Khan Academy
Photovisi
Museum Box

The Common Good Forecaster  

Google Earth 

UJAM 

Symbaloo.edu 

Google Science Fair 

Stossel in the Classroom
Word Sift 

Free Technology for Teachers
BibMe
FCITL
Tammy Worcester
Vocaroo
Furly
Discovery Education
Scott Kinney

Lee Kolbert  

Friday Institute
Dr. Lodge McCammon
samples videos (DEN event)
Epson
Hall Davidson handouts
Glogster
Google translator
Gail Lovely
The ART Zone
Storybird
Kidblog
ISTE Standards
Invention at Play
Kerpoof
FlockDraw
SimplyBox
Leslie Fisher
Google Docs
Meg Ormiston
Meg's Google wiki
Google 411
YouTube
SketchUp
Tammy's Cool Web Tools
Jing
Jam Studio
vozMe
Imagination Cubed
Odosketch
My Avatar Editor
Classtools
Skitch (Mac only)
Google maps
Google docs
Educators Royal Treatment
Steve Dembo
Let Me Google That For You!
Blabberize
edublogs
Twitter4Teachers
Edmodo
Simply Stephanie blog
Gaggle.net 
Poll Everywhere
Quia
Moodle
Big Hug Labs
Free Rice
freepoverty
Diigo
Wordle
Voki
Library of Congress
KitZu