HELP WANTED (non-Guild):
Warner Bros. Games/NetherRealm Studios seeks Animator.

  Website  

 
 Blog 
 
Like us on Facebook   Follow us on Twitter 

Business Representative Organizer
Office Manager
401(k) Plan Administrator




phone (818) 845-7500
fax (818) 843-0300 
The following job listing is from an employer that has not yet signed a contract with The Animation Guild.  The work described is not currently eligible for Guild benefit contributions.

The Animation Guild does not have a problem with its members remaining employed.  Our aim is to provide a seamless cloak of portable health and pension benefits for everyone in animation.  We encourage our members to take whatever work they can to stay employed and in the industry, and we fully understand that many of us work at non-signator studios from time to time. Unfortunately, not all studios are aware of the benefits of becoming part of our family.

The Guild is very limited in the degree to which we can help in the event of a employment dispute.  We can advise you as to your rights under State and Federal labor laws.




DO NOT HIT REPLY TO RESPOND TO THIS E-MAIL. Follow the instructions in the message below to respond and apply for this job. 

NetherRealm Studios, a division of WB Games Inc., seeks an Artist/Animator to work closely with the lead animator to maintain and create high quality animations for both real time in game movement and pre-rendered animatics. Assists lead in helping define process and pipelines along with aesthetic goals. Successful candidates will be experienced in video games Motion Capture, and familiar with Motion Builder.  

 

This will be a temporary 2-3 month project (non-union) at 40+ hours  with the potential to work on-site at one of our WB Games studios including the WB Lot in Burbank, CA.

Work Experience

· Must have shipped at least one game in a senior or lead animation position

· 5+ years game industry experience or related entertainment industry experience

· Additional Minimum 3 years of complex relevant experience within animation

· Brings high level of artistic / animation accomplishment to the solution of artistic problems.

· Proven Key Framing Knowledge and Skill set

· Worked with Motion Capture Data

· Determines the best method of completing tasks that fall within the scope of normal responsibilities.

· Has development experience with a proven track record of contributions.

 

Education, Professional Training, Technical Training or Certification

· Minimum of 2-year 2D/3D art degree with an emphasis in character keyframe animation or equivalent work experience.

· A degree with an emphasis on animation desired

 

Knowledge/Skills

· Typically has participated in all phases of full-cycle game development, preferably shipping at least one title.

· Excellent communication, interpersonal, and organizational skills.

· Demonstrates competency in content creation for Animation.

· Ability to work well under pressure and deadlines.

· Must be proficient in one or more types of 3D software but Primarily Motion Builder (Maya, 3D Studio Max, Vicon Blade, etc.).

· Must have a decent understanding of MEL/Python or Maxscript.

· Takes initiative in pursuing new assignments. May pursue new assignments and identify tasks.

· Strong interest in computer games.

 

Other Requirements

· A portfolio demonstrating proficiency in Animation is required.

· Ability to give and take direction well

· Strong technical problem solving skills

· Ability to learn new tools quickly

· Ability to work well under pressure and deadlines

· Highly organized.  Ability to multitask and manage multiple tasks at once

· Strong communication and interpersonal skills.  Ability to work well with others at all levels on the team.

· Strong interest in Video Games, storytelling and Movies

 

Desired Skills and Pluses

· Familiar with the Unreal Engine

· 2D animation experience

· Acting background/experience

· Mesh Skinning Vertex weighting experience a plus

· Facial Rigging and Animation Pipeline

· Experience in developing martial arts fighting games

· Experience in developing first person action games

- See more at: http://www.creativeheads.net/job/14010/artistanimator-in-chicago#sthash.QHvyTCKr.dpuf

TO APPLY:

 

Interested parties are invited to submit their portfolio and resume through the application button on the bottom of this page:    

 

http://www.creativeheads.net/job/14010/artistanimator-in-chicago  

  

While the listing states the job is in Chicago, Warner Bros has assured us the position is open for artists in Los Angeles to potentially work from home or from one of the local Warner Bros. game studios.