Be part of the longest running animation team in history. Work alongside legends. Drink all the coffee you want. Waltz into the Animation Research Library and hold a Fred Moore scene in your hands. Use your animation powers for good and touch the hearts of millions of people around the globe.
Walt Disney Animation Studios is seeking Crowd FX Artists to join our Burbank, CA studio. Our Crowd FX Artists apply their creative and technical skills to populate Walt Disney Animation Studio projects with world-class crowds. They will be part of the filmmaking process from asset creation through early shot layout to final rendering.
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Responsibilities:
- Apply creative and technical skills to create great-looking crowds
- Design crowd character behavior from scratch within Houdini and Massive
- Create crowd versions of character geometry, materials, and rigs with an eye toward variation and efficiency
- Identify and breakdown behaviors into cycles for artists to animate
- Work with the larger production to populate shots with crowds from early layout to final rendering
- Be a strong collaborator during brainstorming and problem-solving sessions
- Identify opportunities to share knowledge and educate others on production process
Requirements:
- Strong understanding of the filmmaking process in a large-scale VFX or CG animation production
- Strong understanding of crowd agent design, simulation, and behavior
- Strong understanding of the principles of effects particle systems, animation, and simulation
- Strong technical understanding of digital pipeline issues and optimization
- Good understanding of modeling, texturing, and rigging techniques
- Excellent problem solving skills
- Ability to present ideas and to communicate clearly with artistic and studio leadership
- Ability to work in a collaborative environment, taking as well as giving direction with tact
- Bachelors degree or higher in Art, Cinema Studies, Computer Graphics, Computer Science, Engineering, related field, or equivalent experience
- Strong knowledge of each of the following technical areas:
- HoudiniŽ, MassiveŽ, MayaŽ, RendermanŽ or other render engines
- Crowd simulation tools/techniques
- Particle system tools/techniques
- 3D sculpting, texturing, and rigging tools/techniques
- The Unix/Linux environment
- Python and Mel scripting
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TO APPLY
Visit the job posting page on the WDAS careers website at this link:
Click the [APPLY FOR POSITION] button at the bottom of the page, log in or create an account in their careers website, and follow the instructions to complete your application.
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