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Legends: Active Training vs. Passive TrainingJune 29, 2012
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New RAW
Legends Article
New Book Release
Video Clip of the Week
Legends Archives
RAW 116
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Extreme Self Protection

Mark Hatmaker 
(865) 679-1223

 

Hey Crew,

 

It's Friday and time for this week's Legends, a few things first...
  1. Below you'll find info on RAW 116 on the subject of the little used Throw-By. There are only 2 more days to pick it up for the discounted price. Sunday it goes up 10 bucks.
  2. My best to all the friends (old and new) at this year's Karate College in Virginia. Thanks for making it our most enjoyable experience yet!
  3. Sunday is July 1st and we will release RAW 117 which will be on the subject of Breakdown Combinations--Details to come on the 1st.
  4. Volume 1 of our street series will be released sometime in the month of July. We will offer a newsletter special on this 5-hour/3 DVD set when it's finally released but.... I have one and only one author's copy of the 1st volume. Zero Box Art--Just the final draft of all 5 hours of the first volume. $60 gets it on a first-come-first-serve basis. The first to drop me an email saying "I want it!" gets it. Start your engines.
  5. We've finally set the dates for the Annual Tennessee Boot Camp. Details in next week's newsletter.

 

 

 And last, but not least, check out the ESP RAW Subscription service info to your left. You can save yourself some money on this volume of RAW ($5.50 to be exact) and pick up 3 more volumes of RAW absolutely free.

 

Thanks everyone and have a great week!
Sincerely,

 

Mark Hatmaker

Extreme Self Protection

 

PS-We're running a special on our newest book- Details at the end of this newsletter.

 

ESP RAW 116:The Throw-By: Fundamentals & Applications

The Throw-By is a beautifully subtle (if mis-understood) go-behind. Tight, efficient, economical wrestlers use the throw-by over the duck-under whenever possible to avoid the sprawl.

This volume aims to give you the in's & out's of the Throw-By to tighten your own sub-only game and the how-to to add the Throw-By to your MMA game, as when done properly, the Throw-By is an ideal way to hit a surprising go-behind in the midst of a clinch or strike flurry all the while avoiding the sprawl and the possibility of eating a counter-knee.

We open this volume with...

  • The vital importance of going to your opponent and not executing a throw-by with any distance whatsoever.
  • The efficiency of roofing over lifting.
  • How to use the "ear" to control your opponent before your hands are fully-locked.

Next we'll look at the 3-Fundamental Throw-By Entries

  1. The standard Collar & Elbow clinch entry.
  2. The Plum Blossom Entry--combine this with the Plum Shrug and you won't have to worry about clinch knees ever again.
  3. And the Throw-By off of Strikes--There is a natural boxing counter that dovetails directly into the Throw-By, so if you've got any boxing base beneath you whatsoever you have a natural go-behind to takedown waiting for you. Pretty sweet.

Once we've got the fundamentals down, and bolstered those with the primary entries it's time to do something with that go-behind.

 

We will hit a solid dozen takedowns that build off of the throw-by go-behind position. We've ordered these takedowns...

  1. According to ease of execution along with key details to avoid what Mr. Karl Gotch has indelicately phrased "an abortion of a takedown."
  2. Planned second measures for likely movement by your opponent whether he is attempting to step-out, back-elbow, hip-out, wrist-control, whatever--you name a likely escape route and you'll be putting a drop in front of it.
  3. All takedowns are predicated on shoulder-feel and seek-hand control. In other words, once you've done the drills you won't choose the takedown, your opponent will.

In a perfect world, I recommend you take the one dozen takedowns and run them through all 3 primary entries for a minimum of 3 5-minute rounds each. That's a nice start to mastery: 36 Drills & 108 rounds for the Throw-By which can be used in the midst of strikes and as a grappling offensive and defensive tactic. A mighty versatile tool, indeed.

(This DVD comes with a printed syllabus for inclusion in your training notebook).

 

ESP RAW 116: can be had this month for only $32 (S & H included) at the end of the month the price goes to $42 Domestic/$52 International.

To order:Buy Now

 

To pay only $26.50 for this DVD + receive 3 other RAW DVDs for free subscribe to our ESP RAW DVD Service.

Active Training vs. Passive Training
Mark Hatmaker

 OK, here's the scene, you're driving along in your car and you've got the music cranked. You're navigating the roads just fine, negotiating curves, keeping it between the lines, not steering into head-on collisions all the while singing along or drumming on the steering wheel to your tunes of choice (British punk, circa 1977, if you're riding with me).

You come to a busy intersection--one that calls for some well-timed crossing of multiple lanes to make a left turn. While we're pondering this intersection, more often than not, you find that you need to lower the volume of your tunes until the traffic has been navigated. This lowering of the volume ring any bells? If so, why might this be? Why would we need to reduce the volume of the aural stimulus to execute a function that is almost all about visual awareness?

BTW--There are more than a few correlating studies that have recorded conversations between drivers and passengers. These conversations on both sides of the seat either stop, or decrease dramatically at busy intersections. You experience a similar "turn it down" effect when looking for an address or simply when you are lost.
 
In a series of related experiments, subjects are asked to pick out a conversation in a high noise-to-signal ratio. That is, the target conversation the subject is to distinguish is buried among other conversations or background noises. Almost invariably the subjects closed their eyes to better distinguish the conversation. A separate set of subjects were asked to keep their eyes open while picking out the conversational thread, they fared less well at the task.
 
So, why should this be? Why would one sense interfere with another? I mean we use our eyes and ears at the same time, all the time everyday. We can walk, look at where we are going all the while carrying on a conversation and not lose the narrative thread or trip over our own feet.  Why should the described instances be any different?

The answer comes down to complexity of task and familiarity of task--with a little bit of multi-tasking de-bunking thrown in along the way. Let's hit each in turn and then examine the implications for our combat training.
 
First, complexity of task. Driving a familiar route with few obstacles to be navigated does not call for much demand on our executive function. As soon as we introduce complexity, the aforementioned intersection for example, where there are variables to be pondered we've got to up our game.
 
Second, familiarity. There was a time when we all first learned to drive that even the tasks we now take for granted were approached with white-knuckled hands at 2 and 10 on the steering wheel with dilated pupils taking it all in, hoping we kept it between the lines. Every new task we confront requires attentional input--once we have applied our shortcuts to navigating the new task (heuristics) we raise the bar for complexity by this newly acquired familiarity.
 
And thirdly, multi-tasking. We humans don't really multi-task--we aren't really walking and talking, or texting while driving, or answering emails while talking to the spouse at the same time. We humans are set up to pay attention to only one thing at a time and when we engage in multiple tasks (even a mere two things at at time) we are actually switching back and forth between tasks at a rapid rate. The switch is so rapid we have the illusion that we are doing more than a few things well, but that texting and driving and talking to the spouse while keying in an email--I'm sure we can see this is not the best way to operate one's life. We all recognize this defect in "multi-tasking" when we turn down the radio for the intersection and close our eyes to "hear."
 
We can take the preceding information and apply it to our combat training to, perhaps, create more optimum results. More "present moment" training procedures.
 
Usually "present moment" training is approached via metaphysics through lip service vehicles such as Zen training or mindfulness training, et cetera. Those esoteric approaches may work for some, but they come with the paradoxical baggage of splitting your focus. To learn to be mindful  or present in your training via these approaches you must first devote some alternate time to the meditation or contemplative processes to acquire the mindful skill-set to bring to your physical training. This route can be a long one for some, and some never quite find they are able to bring the esoteric to life in the prosaic world.
 
I suggest there is a more pragmatic way to keep you grounded in your training and avoiding wheel-spinning and false multi-tasking and this is by adopting an Active Training approach over a Passive Training approach.
 
Active Training requires you to be present by force of complexity or other outside strictures. Rather than simply working rounds on the bag, you can apply "Gaming the Gear" concepts to combat training, that is, use external constraints to keep you "present" and focused on the traffic. A few options include:
  • Competing for highest strike rate per round against a partner or yourself. Example: If your partner got 235 strikes in his first round, you strive to beat that number.
  • Beating the Clock. Decide you will deliver X number of thigh kicks on the banana bag in X amount of time. If you reach that goal, up the ante in the next session.

Practically any piece of solo gear can be approached in this manner (you can find more gaming the gear options in our book The Boxer's Book of Conditioning and Drilling).

 

Partner drilling is where Active Training really thrives. Contact is the ultimate "stay in the present moment" tool in your kit. Avoiding being hit is the gym equivalent of successfully navigating an intersection. Partner drills should always have the threat of contact, I include focus pad work in this equation, as well. If your training partner never hits back then you could have just as well trained on a heavy bag or shadow sparred. (Hitless training is wasting somebody's time--either yours or the pad holder's, or both).

 

Don't get me wrong, I'm not advocating all out, no holds barred donnybrooks in the middle of a pad session, or a partner suddenly throwing knees in the middle of a double-leg-only drill. What I'm talking about is agreed upon contact levels to keep both parties in the game and a few spice wild cards.

 

A spice wild card may be a simple as "Hey, we're both going to shoot double-legs on each other at 80% for the next 3 5-minute rounds, but how about we add if the head is open for a jab at any point in the drill we can take that, too?" See nothing crazy in that?

You both get to work the double-leg with contact to keep you awake and you've got a wild card to remind you that many folks drop those hands when they switch to grappling mode (Remember what we said about multi-tasking?)

 

Passive Training is driving a familiar route everyday of your life, it's driver's Ed Class again, and again, and again. Active Training is eyes wide-open always looking at new scenery all the while watching out for folks swerving into your lane. Active training will keep you engaged and engagement leads to immediate correction of errors and is ultimately the road to growth.

 

New Book Deal

 

 We've been running the Legends newsletter for over 8 years now and you can view the last 9 months archives via the link at the end of today's newsletter. For those of you who think there is occasionally something of interest to be found here and wondered what you may have missed, Paladin has packaged up more than 160 of the best of these little missives, allowed me to update them and then packaged them into a handy 260-page volume.

  

The material runs the gamut of technique instruction, pseudo-profound scientific musings as they pertain to combat, historical pieces, and a couple of rants regarding real-world crime.

  

The book will retail at $24.95 + S&H but newsletter subscribers can snag it this month for $20 even (we'll pick up the S&H). International can have it for $24 even (again S&H is on us).

 

We'll list it on the site at $24.00 + S&H for US and $34.00 International (Shipping is included in that price).

 

To grab an autographed copy for the bargain price just hit the appropriate button.

New Book Deal:Buy Now

 

New Book Deal: International:Buy Now

 

Below is a preview of what you'll find within the covers.

 

 

ORDER OUT OF CHAOS--Mark Hatmaker

 

We've got over 125 instructional products (and counting) on the market, most of which contain very little overlap. I am often asked how can I remember so many moves or, how is someone supposed to retain all of this material? The answer is primarily context. Rather than approaching each submission as a separate entity it is wise to approach each position as a contextual whole and then allow the submissions to branch from these positions. Such an approach is the basis of our Positional Encyclopedia of Submissions. But, that answer is not sufficient, in my mind. It is true there is a wealth of material to be mastered and that we need all the tools we can muster to aid us in our task of submission recognition. The complete answer then, is context and destinations.

 

To explain what I mean by destinations allow me to drop into analogy world for a bit. I wager that if you have lived in your current location for a while you know the area fairly well. I'll also wager that you can come up with at least a dozen destinations that you can find your way to rather easily. For example, your home, work, friend's house, schools, movie theater, grocery store, Wal-mart, Post Office, more than a few restaurants, et cetera. I'll continue to wager that, if need be, you can use more than one route to arrive at most of these destinations. You can take main roads if traffic is light or alternate back roads simply because the mood strikes you or to avoid traffic. Most of us have no problem navigating alternate routes to like destinations. So, let's keep this common skill in mind as we apply it to submissions.

 

Basically there are only ten classes of submissions.

  1. Straight Arm Locks
  2. Bent Arm Locks (TWL/DWL)
  3. Wrist Locks
  4. Straight Leg Locks
  5. Bent Leg Locks
  6. Toe Holds
  7. Chokes
  8. Neck Cranks/Face Locks
  9. Hip/Spine Locks
  10. Catch-All (Esoteric locks such as stretches).

 

Ten--that's it. Those wondering where, let's say shoulder locks are; shoulder locks are applied either with the arm straight (Class 1) or bent (Class 2) so they are included in the ten destinations. If you begin to recognize submissions as belonging to classes or destinations and stop trying to recall them as disparate entities you'll have a far easier time retaining the information. The differences will come via approach/set-ups/routes taken to each of these ten destinations.

 

So, in a nutshell, to wrap our minds around the wonderful wealth of material in the All-in game, use context and destination cues to create order out of the seeming chaos.

 

 

A GAME OF CHESS

 

We continue with my feeble analogies to help understand how we should view the overall grappling game. In previous articles I promulgated the need to use contextual cues to approach submissions as opposed to merely (and inefficiently, I might add) reaching into your memory and chasing submissions haphazardly. I have also recommended looking at submissions as classes of submissions rather than disparate entities to aid mental digestion of the vast amount of material. We have also suffered through my destinations analogy that sought to illustrate that there is more than one path to a single destination/submission class. All of these approaches are, again, the method behind the madness of the Positional Encyclopedia of Submissions. Is there yet another way I can flog this dead horse of a topic? Yep.

 

Chess. It's as good an analogy as any as the grappling game is often likened to physical chess (I'm a fan of this analogy). In chess there are essentially only six classes of tools: king, queen, bishop, knight, rook, and pawn. Each of these tools have their own idiosyncratic way of movement and/or capturing for a total of six different patterns to understand (more when we add castling and the like) but, in essence we are looking at only six classes of movement.

 

With only six classes of movement chess can be learned in minutes. Six classes of moves doesn't sound so daunting does it? And it isn't. Now suppose when you were learning the game your teacher decided that he would by-pass teaching you the six tools and the six classes of movement and decided instead to inform you that in the first four moves per side alone there are 318,979,564,000 possibilities? Without the grounding information of only needing to know the six tools and the six classes the aforementioned 12-digit number makes the game sound far more difficult than it is.

 

That 12-digit number is daunting and so is being confronted with a seemingly endless gamut of submissions but, guess what? A chess grandmaster doesn't move a chess piece and see the seemingly infinite possibilities available at each move. He sees only the likely possibilities of each individual move based on his and his opponent's current positions. The same thing can be said of the experienced grappler-he/she does not see each rolling session as a chaotic roil of submission possibilities. No, instead each match (to the experienced eye) is predicated upon presented or dictated positions. Whereas the chess player has to keep a dozen factors in mind for each move (six tools + six modes of movement) the submission specialist only needs to keep ten classes of submissions in mind.

 

Yes, the permutations of submissions may seem endless, but think more along the lines of the approach to chess. Survey your next move in relation to where you are now and make reasonable predictions about where you may go next. Think no farther than that as the changing positions will provide you with the cues you need-there is no reason to keep a 12-digit number in your head. Just relax, know the ten classes, know the positions and sub-set positions and apply the classes as they present themselves.

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