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Legends: You, the Video StarJune 20, 2012
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RAW 116
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Extreme Self Protection

Mark Hatmaker 
(865) 679-1223

 

Hey Crew,

 

We're 2 days early with this newsletter as we wanted to give you a heads-up on an opportunity to get your pretty face on an instructional video--more on that in a mo'.
 
First...
  1. Below you'll find info on our just released RAW DVD on the subject of the little used Throw-By.
  2. Received word that our Street Series is getting closer to release--As a matter of fact Volume 1 (which is 3 DVDs deep) will be released July 1st--look to our newsletter for a special deal.
  3. Today's essay gives details on what we'll be covering at Karate College in Radford, Virginia this weekend and offers you up a chance to be featured in one of our upcoming instructional DVDs.

 

And last, but not least, check out the ESP RAW Subscription service info to your left. You can save yourself some money on this volume of RAW ($5.50 to be exact) and pick up 3 more volumes of RAW absolutely free.

 

Thanks everyone and have a great week!
Sincerely,

 

Mark Hatmaker

Extreme Self Protection

 

PS-We're running a special on our newest book- Details at the end of this newsletter.

 

ESP RAW 116:The Throw-By: Fundamentals & Applications

The Throw-By is a beautifully subtle (if mis-understood) go-behind. Tight, efficient, economical wrestlers use the throw-by over the duck-under whenever possible to avoid the sprawl.

This volume aims to give you the in's & out's of the Throw-By to tighten your own sub-only game and the how-to to add the Throw-By to your MMA game, as when done properly, the Throw-By is an ideal way to hit a surprising go-behind in the midst of a clinch or strike flurry all the while avoiding the sprawl and the possibility of eating a counter-knee.

We open this volume with...

  • The vital importance of going to your opponent and not executing a throw-by with any distance whatsoever.
  • The efficiency of roofing over lifting.
  • How to use the "ear" to control your opponent before your hands are fully-locked.

Next we'll look at the 3-Fundamental Throw-By Entries

  1. The standard Collar & Elbow clinch entry.
  2. The Plum Blossom Entry--combine this with the Plum Shrug and you won't have to worry about clinch knees ever again.
  3. And the Throw-By off of Strikes--There is a natural boxing counter that dovetails directly into the Throw-By, so if you've got any boxing base beneath you whatsoever you have a natural go-behind to takedown waiting for you. Pretty sweet.

Once we've got the fundamentals down, and bolstered those with the primary entries it's time to do something with that go-behind.

 

We will hit a solid dozen takedowns that build off of the throw-by go-behind position. We've ordered these takedowns...

  1. According to ease of execution along with key details to avoid what Mr. Karl Gotch has indelicately phrased "an abortion of a takedown."
  2. Planned second measures for likely movement by your opponent whether he is attempting to step-out, back-elbow, hip-out, wrist-control, whatever--you name a likely escape route and you'll be putting a drop in front of it.
  3. All takedowns are predicated on shoulder-feel and seek-hand control. In other words, once you've done the drills you won't choose the takedown, your opponent will.

In a perfect world, I recommend you take the one dozen takedowns and run them through all 3 primary entries for a minimum of 3 5-minute rounds each. That's a nice start to mastery: 36 Drills & 108 rounds for the Throw-By which can be used in the midst of strikes and as a grappling offensive and defensive tactic. A mighty versatile tool, indeed.

(This DVD comes with a printed syllabus for inclusion in your training notebook).

 

ESP RAW 116: can be had this month for only $32 (S & H included) at the end of the month the price goes to $42 Domestic/$52 International.

To order:Buy Now

 

To pay only $26.50 for this DVD + receive 3 other RAW DVDs for free subscribe to our ESP RAW DVD Service.

You, the Video Star

We'll be at Karate College in Radford, Virginia for our 57th annual appearance (I really have no idea how many times we've been there, as I've said before, I'm horrible with chronologies).  It's always a blast so that's all my brain needs to remember.
 
This year we will be teaching 3 full sessions + a 2-hour Certification Course.
 
All 3 sessions and the Cert Course will be completely separate tracks of material--with 1 common theme: Submissions, Submissions, Submissions.
 
We've been tweaking some old school favorites and have chosen to offer up the re-engineered versions this weekend. You like neck cranks? Love arm bars? Have a passion for leg-locks? Just generally love to snap any limb you lay your evil little hands on? Well, we'll have you covered with 5 hours of all-new, re-engineered submission chains. (3-general session hours + 2-hours in the Cert course for some really juicy stuff).
 
Since this weekend is the unveiling of some new weaponry we are also taking the opportunity to shoot a multi-volume instructional set while we work.

 That's where you come in.
 
During each of our 3 general sessions you will have the opportunity to be selected to appear in a volume of the DVD-Set. We will be using 10-15 future stars per general session. To increase your odds of being selected just hit our mat at the designated general session times, scooch (it's a word) your way up front and we will pull from the enthusiastic bunch.
 
Folks, in the Certification Course--Every single one of you will get to be in one of the volumes---(Unless you don't wanna be, like if you're in the FBI Witness Protection Program or something).
 
So, there you go--a weekend of brand-new uber-tweaked old school submissions, and multiple opportunities to get your smiling face out to the world.
 
 
To register for our Certification Course come by our dealer's table and we'll get you hooked up.
 
Hope to see you future stars there!
 
 
Karate College
Karate College

 

 

New Book Deal

 

 We've been running the Legends newsletter for over 8 years now and you can view the last 9 months archives via the link at the end of today's newsletter. For those of you who think there is occasionally something of interest to be found here and wondered what you may have missed, Paladin has packaged up more than 160 of the best of these little missives, allowed me to update them and then packaged them into a handy 260-page volume.

  

The material runs the gamut of technique instruction, pseudo-profound scientific musings as they pertain to combat, historical pieces, and a couple of rants regarding real-world crime.

  

The book will retail at $24.95 + S&H but newsletter subscribers can snag it this month for $20 even (we'll pick up the S&H). International can have it for $24 even (again S&H is on us).

 

We'll list it on the site at $24.00 + S&H for US and $34.00 International (Shipping is included in that price).

 

To grab an autographed copy for the bargain price just hit the appropriate button.

New Book Deal:Buy Now

 

New Book Deal: International:Buy Now

 

Below is a preview of what you'll find within the covers.

 

 

ORDER OUT OF CHAOS--Mark Hatmaker

 

We've got over 125 instructional products (and counting) on the market, most of which contain very little overlap. I am often asked how can I remember so many moves or, how is someone supposed to retain all of this material? The answer is primarily context. Rather than approaching each submission as a separate entity it is wise to approach each position as a contextual whole and then allow the submissions to branch from these positions. Such an approach is the basis of our Positional Encyclopedia of Submissions. But, that answer is not sufficient, in my mind. It is true there is a wealth of material to be mastered and that we need all the tools we can muster to aid us in our task of submission recognition. The complete answer then, is context and destinations.

 

To explain what I mean by destinations allow me to drop into analogy world for a bit. I wager that if you have lived in your current location for a while you know the area fairly well. I'll also wager that you can come up with at least a dozen destinations that you can find your way to rather easily. For example, your home, work, friend's house, schools, movie theater, grocery store, Wal-mart, Post Office, more than a few restaurants, et cetera. I'll continue to wager that, if need be, you can use more than one route to arrive at most of these destinations. You can take main roads if traffic is light or alternate back roads simply because the mood strikes you or to avoid traffic. Most of us have no problem navigating alternate routes to like destinations. So, let's keep this common skill in mind as we apply it to submissions.

 

Basically there are only ten classes of submissions.

  1. Straight Arm Locks
  2. Bent Arm Locks (TWL/DWL)
  3. Wrist Locks
  4. Straight Leg Locks
  5. Bent Leg Locks
  6. Toe Holds
  7. Chokes
  8. Neck Cranks/Face Locks
  9. Hip/Spine Locks
  10. Catch-All (Esoteric locks such as stretches).

 

Ten--that's it. Those wondering where, let's say shoulder locks are; shoulder locks are applied either with the arm straight (Class 1) or bent (Class 2) so they are included in the ten destinations. If you begin to recognize submissions as belonging to classes or destinations and stop trying to recall them as disparate entities you'll have a far easier time retaining the information. The differences will come via approach/set-ups/routes taken to each of these ten destinations.

 

So, in a nutshell, to wrap our minds around the wonderful wealth of material in the All-in game, use context and destination cues to create order out of the seeming chaos.

 

 

A GAME OF CHESS

 

We continue with my feeble analogies to help understand how we should view the overall grappling game. In previous articles I promulgated the need to use contextual cues to approach submissions as opposed to merely (and inefficiently, I might add) reaching into your memory and chasing submissions haphazardly. I have also recommended looking at submissions as classes of submissions rather than disparate entities to aid mental digestion of the vast amount of material. We have also suffered through my destinations analogy that sought to illustrate that there is more than one path to a single destination/submission class. All of these approaches are, again, the method behind the madness of the Positional Encyclopedia of Submissions. Is there yet another way I can flog this dead horse of a topic? Yep.

 

Chess. It's as good an analogy as any as the grappling game is often likened to physical chess (I'm a fan of this analogy). In chess there are essentially only six classes of tools: king, queen, bishop, knight, rook, and pawn. Each of these tools have their own idiosyncratic way of movement and/or capturing for a total of six different patterns to understand (more when we add castling and the like) but, in essence we are looking at only six classes of movement.

 

With only six classes of movement chess can be learned in minutes. Six classes of moves doesn't sound so daunting does it? And it isn't. Now suppose when you were learning the game your teacher decided that he would by-pass teaching you the six tools and the six classes of movement and decided instead to inform you that in the first four moves per side alone there are 318,979,564,000 possibilities? Without the grounding information of only needing to know the six tools and the six classes the aforementioned 12-digit number makes the game sound far more difficult than it is.

 

That 12-digit number is daunting and so is being confronted with a seemingly endless gamut of submissions but, guess what? A chess grandmaster doesn't move a chess piece and see the seemingly infinite possibilities available at each move. He sees only the likely possibilities of each individual move based on his and his opponent's current positions. The same thing can be said of the experienced grappler-he/she does not see each rolling session as a chaotic roil of submission possibilities. No, instead each match (to the experienced eye) is predicated upon presented or dictated positions. Whereas the chess player has to keep a dozen factors in mind for each move (six tools + six modes of movement) the submission specialist only needs to keep ten classes of submissions in mind.

 

Yes, the permutations of submissions may seem endless, but think more along the lines of the approach to chess. Survey your next move in relation to where you are now and make reasonable predictions about where you may go next. Think no farther than that as the changing positions will provide you with the cues you need-there is no reason to keep a 12-digit number in your head. Just relax, know the ten classes, know the positions and sub-set positions and apply the classes as they present themselves.

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