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Legends: Shooting vs. StuffingOctober 7, 2011
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Extreme Self Protection

Mark Hatmaker 
(865) 679-1223
Hey Fighters,

 

It's Friday and time for this week's Legends, here's what you'll find into today's missive.


  • Info about our newest DVD-- RAW 108.
  • Our Video Clip of the Week.
  • Info on our upcoming Boot Camp.
  • And today's article which offers some musings on the relative merits of shooting the takedown or stuffing the takedown.

Thanks everyone and have a great weekend!
  
Sincerely,

 

Mark Hatmaker

Extreme Self Protection

 

 

PS-If you wanna grab this new RAW for $5 and a half bucks off and pick up 3 more RAW volumes of your choice for free check out our ESP RAW Subscription Service.  Keep in mind subscribers, in addition to the syllabi for the entire Wrestler's Guard material you will receive the easy reference Flow Chart once the material is completed.

 

 
ESP RAW 108: The Wrestler's Guard: Shuck & Wizzer Position (with a Single Post cont'd & No Post) Vol. 2
[For the overall arc of this DVD series see the article below].

 

This volume picks up exactly where 107 left off (for details on RAW 107 click on RAW under Quick Links to your left).
  • We use a Tripod Mule-Kick to assist your wizzer.
  • We flow back into the Head-Pop Triplet (the 1-2-3 Submission sequence that flows out of this particular position).
  • We then detour into leg locking land with two dive-thru leg locks for when you've hooked an inside grape vs. strong wizzer opposition.
  • We then hit the Outside Roll-Thru (my own personal fave on this volume) vs. strong wizzer opposition. (This is one tight animal once you have instep placement down).
  • We drill how you can use the Outside Roll-Thru to blanket ride for ground and pound or, follow with the submission combination.
  • Next, we stick with our wizzer as it got us off of our back but we now possess enough base to forgo single-arm attacks and add the second hand.
  • With this second hand we'll fix stalled wizzers with Far Arm Block & Drives and Far Arm & Tripod Mules both of which lead directly into immediate submission territory.
  • Next we'll start exploring how that extra hand can be used to "pre-attack" the head...
  • We'll use the Chin-Hook Nelson vs. a heavily exposed neck to gain that tap before your opponent's shoulders hit the mat.
  • Being realistic, head exposure will normally be shallow and that's where the 1/4 Spike comes into play for a little inspiration.
  • Once you've combined the presented material with the prescribed submission sequence you have 24 more drills to add to your get off your back and back into the game arsenal.

(This DVD comes with a printed syllabus for inclusion in your training notebook).

 

ESP RAW 108: can be had this month for only $32 (S & H included) at the end of the month the price goes to $42 Domestic/$52 International.

 

To orderBuy Now

 

 

To pay only $26.50 for this DVD + receive 3 other RAW DVDs for free subscribe to our ESP RAW DVD Service.

 

 Shooting vs. Stuffing
Mark Hatmaker

Shooting well-timed, precisely executed takedowns is an art and science unto itself. Shooting a (hopefully) successful takedown requires:
  • Good evaluation of distance. Too far out and you are stuffed or clocked; too close and you just may wind up with a jammed clinch fight you didn't bargain for.
  • Good speed. Good shooting requires as much a commitment to speed as good striking. An argument can be made for an even greater need for speed as shooting is an all or nothing commitment, after all, we are talking hurtling your entire body mass at your opponent and not merely a single limb. That doesn't leave a lot of room for hedging or half measures.
  • Good strength/power. Yeah, I know, good technique makes a takedown less reliant on strength and power but, come on, we all know that attempting to lift, sweep, reap, or topple a squirming, resisting human that matches your own weight requires some strength and power--to claim otherwise is just silly. (Anyone who's tried to hold on to a three-year-old that doesn't want to be held should then extrapolate that three-year-old's weight to their own bodyweight).
  • Good endurance. This comes into play later in the match/fight. Every stuffed or thwarted takedown takes its toll. Even if you have been successful on myriad shots, if your opponent is able to tie you up on the ground this may lead to a stand-up. Yes, you've earned the takedown but, you've got to balance that with your energy reserves that will allow you to repeat that effort.

There's no doubt about it, shooting is a major skill that all fighters need to devote some serious time to. With that said, might there be an "easier" way to approach takedown tactics (easy always being a relative term in a fight).

  

We see some shortcuts to developing a good shooting game already in some submission only work where we see some players by-pass shooting altogether by jumping guard or starting the game on the mat with an "invite" or butt-scoot strategy. While these two approaches can have some limited success in submission only arenas they don't transfer well to the street or MMA. Let's look at why this is.

 

First, the street. In a life or death situation in which flight is always preferable to fight the decision to go to the ground is diametrically opposed to flight. The decision to go to the ground is a decision to dig in and fight from the trenches and is never a good idea for reality work.

 

In MMA, the number of times jumping guard has been used successfully at the elite level can be counted on one hand and still have a finger or two left over to scratch one's head at this gambit. Whereas the butt-scoot or invite lured a few takers perhaps a decade ago about all this strategy invites now is a return wave to stand-up from the fighter still on his feet and boo's from the crowd.

 

Pointing out the deficiencies in these two attempts to by-pass solid shooting work for the street and MMA is not a wholesale denial of the thinking behind the strategy. The strategy behind by-passing shooting work is actually quite sound, let's take a look at some seemingly contradictory reasons why this strategy may work.

 

One--Fight Metrics reveal that more MMA wins are garnered via strikes than submissions. More of these striking wins are accrued on the feet than in ground and pound (for a in-depth look at fight metrics as they apply to MMA see our book THE ESSENTIALS). If one wants to play the odds, tightening the stand-up striking game is a solid way to go.

 

Two--Fight Metrics also reveals that the fighter that scores the first (or more commonly the most) takedowns in a match usually wins the fight. OK, it seems we've just made the argument for upping our shooting prowess. But...

 

Three--Stuffed takedowns weighs just as heavily (actually a little more) for predicting success. In other words, for every takedown you stuff you gain an edge in the match, whether its because stuffing requires less energy than shooting or, the stuffer may be keeping the fight focused on striking to his advantage where the shooter has just demonstrated he would rather no be at the moment-the data doesn't say.

 

It is possible to interpret the preceding information to weight the stand-up game towards improved striking and improved stuffing. And lest we assume that not working shooting presumes no takedown or groundwork on the stuffers part let's consider this--a Parasitical Takedown strategy. A strategy that is reactive in nature but that weighs heavily on exploiting sprawls and snapdowns to gain dominant ground position if desired or, one that spends more time working the clinch (gained from defending a shot) to fire more shots in a dirty boxing context or, to launch takedowns from the clinch position as opposed to wholesale shots at the legs from the outside.

 

There's no denying that a fast shot is a devastating weapon but it takes years to develop. In MMA (or street work) where so many facets are at play and so many areas to master, a game devoted to the parasitical strategy just may speed development for those who don't already have a good shot. A strategy that is less energy intensive but still allows one to reap the rewards of scoring a takedown and/or exhibit a hard-riding ground game.

Video Clip of the Week: Side to Side Pull Ups and Alternating Toes to Bar
Side 2 Side PullUp Toes To Bar
Side 2 Side PullUp Toes To Bar
The 6th Annual Pugilism & All-In Wrestling Boot Camp

This year's Boot will be held Saturday & Sunday, November 12th & 13th (10 AM start both days) at Bill Whitworth's beautiful octagon-equipped facility in Morristown, Tennessee. Here's the skinny:

  • 2-Days of hardcore Old-School Conditioning, Pugilism, and all-In Wrestling.
  • Day One will introduce a series of drills in 5 different areas: Pugilism, Shooting, Dirty Boxing/Clinch-work, Groundwork-Top Position, and Groundwork-Bottom Position.
  • Day Two will shuffle and integrate Day One's material into cohesive chains.
  • This Boot is suitable for all levels of experience and/or fitness. We just ask you to work to the top of your own ability/level--not anyone else's.
  • Required Gear: Mouthpieces & MMA Gloves.
  • This is a limited attendance camp.
  • $200 for both days ($150 for past attendees, RAW Subscribers, & Members).
  • To register, simply contact us regarding availability and then send a $50 non-refundable deposit to hold your slot.
  • For accomodations,search in the Boot location area: Red Dragon Martial Arts Center 284 South Daisy St. Morristown TN 37813 School #: (423) 587-3755
  • For those of you flying in, your destination airport will be McGhee-Tyson in Knoxville, TN.

 

To make your $50 deposit click here:Buy Now