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The Wrestler's Guard
The Wrestler's Guard is a concept we've been toying with and tweaking for quite some time. We've discussed releasing it in dribs and drabs on various RAW DVDs here and there over the past year and a half but, we thought the material might best be served by being presented as one cohesive whole as in some of our marathon Paladin releases.
Rather than take it to Paladin where long titles can get held up for some time (we've still got our 6+ hour Street-Reality Combat series sitting in the can) we've decided to go the RAW route.
The next several RAW releases in a row will be one-extended inter-locking chain of instruction. Individual volumes will work as independent training tools but we intend this work to be one-cohesive whole.
Rather than show piecemeal chains here and there that we leave to you to re-assemble as circumstances warrant, we intend The Wrestler's Guard to be a working off the back system unto itself. The accompanying syllabi will be key to this system. (Once all for the volumes have been released we will offer an interlocking Wrestlers' Guard Flow Chart free to RAW Subscribers so that you can have a quick-reference visual aid as to interlocking the individual branch flows).
The Wrestler's Guard operates on the premise that wrestlers and MMA fighters are more comfy in the top position where they can apply pressure as opposed to carrying weight or being on the receiving end of strikes.
The Wrestler's Guard takes each tie-up common to the stand-up clinch (vertical position) and shows their horizontal correlates. In other words, we will treat the bottom scissors/wrestler's guard as a horizontal clinch and work from that tactical premise.
Each tie-up blooms into an immediate defensive response (to protect you from strikes) and that then triggers your attempts to limit shoulder exposure (to reduce the weight you carry) reduced shoulder exposure then leads to A) Stand-up/Sweep Attempts or B) Submissions. (Leg-lock enthusiasts and hardcore Leg-Riders will find much of interest in these volumes).
Top players who never plan to be on their back, well, just allow me to say--it happens--let's be prepared but, never fear there's plenty of top work to be found on these volumes as each horizontal clinch tie-up is never abandoned once we transition to top--the transition to top is just that, a blend directly into a hard-driving top game.
Some of The Wrestler's Guard branches to be covered are:
- The Shuck & Wizzer Series (With Post & Without)
- The Shuck & Switch Series
- DWLs as Prompts Series
- The Biceps Ride Series
- The Arm Drag Series
- Horizontal Hand-Fighting
- The Collar & Elbow Series
- The Underhook Control Series
- The Body Lock Series
- The Head Drag Series
- The Bar & Chancery Series
- The Power Wizzer Series
We've always tried to be as thorough as possible in our material but, with The Wrestler's Guard (and our yet to be released Street Series) we have taken the next several steps in attempting to provide an interlocking system complete unto itself. We're confident that once you've drilled the 12 Units and internalized their initial starting points and blending points (that's where the Flow Chart comes in handy) you'll be giving as good as you get whether off your back or on top.
(While RAW volumes will feature this series over the next year, we will occasionally drop in some topics from other areas to keep all aspects of the game up to speed). |