Niko News on Chinese & SE Asian Game Markets
2012: Celebrating Niko's first 10 years of forecasting a prosperous industry!
Volume 116
May 2012

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Weekly Twitter Posts

 

Check out this feature on Niko Partners: Why China's game business will hit $20B by 2016 via @venturebeat 8:45 AM - 14 May 12 via HootSuite 

 

Females reportedly make up 49.6% of Chinese gamers, spend 2 hours per session online & spend a lot of money in games 3:25 PM - 10 May 12 via HootSuite

 

Tablet market heats up in China - dozens of brands & China Telecom has launched a Droid tablet for kids under 12

2:15 PM - 9 May 12 via HootSuite  

Anyone who remembers the $800 Shanda EZ-Station will smile reading about Eedoo's CT510 is a $600 "entertainment device" 1:15 PM - 8 May 12 via HootSuite 

  

RT @gamasutra: Lenovo's iSec motion control games console due to launch 4/29 @ $600! 

Could impact PRC ban on consoles.5:48 PM - 26 Apr 12 via Tweet Button 

 

Lisa will be on the Social Game Distribution: Facebook Is Not The Only Game In Town panel today for #lagc12

11:05 AM - 24 Apr 12 via HootSuite 

 

Shanda Games Opens Offline Store http://bit.ly/HVTJLq

1:45 PM - 23 Apr 12 via HootSuite 
 

I will be a panelist tomorrow 4/24 at the LA Games Conference, contact me to arrange a meeting --12:40 PM - 23 Apr 12 via Tweet Button

 

CounterStrike Online has been very successful in China and SE Asia. And now Nexon will release CS Online 2 in Asia http://aol.it/HtMZmC

1:10 PM - 12 Apr 12 via HootSuite 

 

The Chinese MIIT has spoken: this is the 12th Five-Year Plan for software and IT service industry revenues http://bit.ly/HA2Npv

1:35 PM - 11 Apr 12 via HootSuite 

180 Million Chinese Gamers Enjoying Wider Range of Online Gameshttp://conta.cc/HUZIyF

3:17 PM - 3 Apr 12 via Constant Contact  

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Niko News is a filter of the most important news items and bits of information concerning the games markets of China and Southeast Asia uncovered by Niko each week. Our multilingual analysts review dozens of news sources from several countries, and as a team Niko reduces the long list of articles to 3-4 "must read" items for you. We then provide our Niko analysis to these items, making them relevant and highlighting the importance for the market. This service is one of the many ways we help distill the confusing, conflicting information about the games markets of Asia for our clients and readers. 

Dean Takahashi of VentureBeat conducted an exclusive interview with Lisa Hanson after the launch of Niko's April report called China's Online Games Market Size & Forecast Report. That report is available to clients only, and we are happy to discuss the ways that you can become a client in order to get it. The interview contains key data points and analysis, and is worth the read.

JVs in China can be complicated, don't go-it alone!

On May 8th Ishimaru Law hosted a China Joint Venture Boot Camp, and Lisa Hanson contributed a presentation about the importance of market intelligence when finding a partner in China. In the boot camp we learned that JVs are not as popular as they once were, but there are many other types of partnerships including VIEs and more. For the games industry the most common form of partnership is a licensing deal, because a company operating online games in China is prohibited from foreign investment. There are lots of ways around that rule too, as proven by the fact that the leading online operators are all publicly traded with foreign investment. In our Regulations & Policy Bulletin this October we will explore the rules governing the games market in China, and we continually monitor changes to regulations for our clients. Should you need help understanding partnership options, please contact us directly. 

Niko highlighted in a previous newsletter that 14 more foreign films will be allowed into China each year, in addition to the 20 already allowed, as long as those 14 are IMAX or 3-D. Now the Chinese are creating IMAX films for domestic and foreign launch, and one coming to North America this year will star Jet Li and is expected to be a hit.  This is an example of a digital entertainment sector that has spent years appreciating Western expertise turning inward and now embracing domestic production for export. Sound familiar? The same trend is happening in online games, with the Chinese online game operators making investments, acquisitions, and foreign outposts outside of China. The trick to competing is to understand a Chinese company's mindset, which means you need to understand the market where it has played so far.  For Chinese game companies coming to the US or Europe we need to understand why their prowess in China occurred, and whether it can be replicated here. This is when you turn to Niko for help.  

A study by 17173.com showed that 90% of the professionals in Chinese game development studios are under 30 years old, showing the still immature nature of the industry overall. As the industry matures the average age rises incrementally, and now there are probably plenty of staff with a few years of work experience in order to create development teams with multiple levels of staffing within. Overall, Fujian, Sichuan and and Chongqing have older staff than Beijing and Shanghai, and one reason could be the universities in those big cities enabling local companies to hire new grads easily. Even though the number of development professionals is still rising, there continues to be a lack of managers and senior producers within the studios. 


Niko News is just part of the market intelligence experience offered by Niko Partners to help you better understand the thriving games markets of China and Southeast Asia.

Niko Partners is the premier provider of market intelligence and custom research services focused on the games industries in China and Southeast Asia. Since 2003 we have provided critical information to the world's leading game publishers, developers, hardware makers and game service providers. Renowned trade associations, policy makers, and hedge fund managers turn to Niko for key data on the Chinese and Southeast Asian video game industries. Niko's primary data, analysis, market models, and five-year forecast by game segments and hardware platforms help decision-makers understand market trends.
If you have any questions or if you have a project that could use our assistance, please let us know at info@nikopartners.com or contact Megan Carriker at 919-723-7607 or megan@nikopartners.com