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Weekly Twitter Posts
CounterStrike Online has been very successful in China and SE Asia. And now Nexon will release CS Online 2 in Asia http://aol.it/HtMZmC
The Chinese MIIT has spoken: this is the 12th Five-Year Plan for software and IT service industry revenues http://bit.ly/HA2Npv
180 Million Chinese Gamers Enjoying Wider Range of Online Games http://conta.cc/HUZIyF In the future you can visit your Chinese game studio in 2 hours flat:http://aol.it/GZuWu2 The9 sales grew merely 3% in 2011 but 2012 & beyond should be better thanks to more games licensed from abroadhttp://bit.ly/GRwNv0 Apple CEO Tim Cook is in China amid rumors that Baidu may become default browser for iOS http://tcrn.ch/GVRxEI
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Upcoming Niko Speaking Engagements:
April 24th - Lisa Hanson will be a panelist on the topic of social games at the LA Games Conference at the Hotel Roosevelt in Los Angeles
April 26th - Megan Carriker to present about the games markets in China and SE Asia at the East Coast Games Conference in North Carolina
May 8th - Lisa Hanson to present about the benefits of market research when forming a JV in China at the Ishimaru Law China JV Boot Camp in San Jose, CA
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As mentioned in the Marbridge Daily, China's Ministry of Industry and Info Tech (MIIT) announced that 25.9% of the 450 million (for a total of 118 million) mobile "terminals" - presumably mobile phones and tablets - were smart terminals, up from 5% in 2006. In addition, the 2011 shipment figure is up 16.8% from 2010. In Q4 2011 smart terminals accounted for 36.17% of the total number of mobile terminals shipped nationwide. Devices running the Android, iOS, and Symbian operating systems accounted for 73.99%, 10.67%, and 12.53% of smart terminals, respectively.
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Assuming the data cited by MCVUK is accurate, the Indian online games market in 2011 was smaller than the online games markets in Thailand and Vietnam, reaching nearly $70 million in sales. The article, as posted in VG Chartz, says that of the $359 million generated by the total games industry, 55% or $197 million was attributed to console gaming, $8 million for PC gaming, and $86 million for mobile gaming. This implies that the remaining $68 million came from online games. Compared to the more than $6.8 billion generated in China in 2011 India has vast growth potential, but China and Southeast Asia are outpacing India in growth and revenue of online games and will produce better returns sooner than India will.
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Niko News is just part of the market intelligence experience offered by Niko Partners to help you better understand the thriving games markets of China and Southeast Asia.
Niko Partners is the premier provider of market intelligence and custom research services focused on the games industries in China and Southeast Asia. Since 2003 we have provided critical information to the world's leading game publishers, developers, hardware makers and game service providers. Renowned trade associations, policy makers, and hedge fund managers turn to Niko for key data on the Chinese and Southeast Asian video game industries. Niko's primary data, analysis, market models, and five-year forecast by game segments and hardware platforms help decision-makers understand market trends. |
If you have any questions or if you have a project that could use our assistance, please let us know at info@nikopartners.com or contact Megan Carriker at 919-723-7607 or megan@nikopartners.com
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