Niko News on Chinese & SE Asian Game Markets
2012: Celebrating Niko's first 10 years of forecasting a prosperous industry!
Volume 103
February 2012

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Weekly Twitter Posts

Happy New Year from Niko Partners! http://conta.cc/yXswOr
19 Jan

Japan's DeNA continues to push through Asia, with partnerships with China's NetDragon as well as Vietnam's VNG http://bit.ly/AF2cOo
18 Jan

Another round of major chaos at Apple Beijing begs for the company to improve their system for retail product launches: http://bit.ly/zVXMoQ
13 Jan

Happy Holidays from Niko Partners! http://conta.cc/uSQ55U

Unreal: a town will be built north of Beijing where only English may be spoken & all buildings will look European

Lisa attended Google's launch for Native Client, an OS that enables complex games in Chrome. Eager to see which online games will port to it
15 Dec

Proview Technology owns the name "iPad" in China, per the ruling of the Shenzhen intermediate People's Court http://engt.co/usl7u8
13 Dec
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An article in Sina Technology summarized by Marbridge Consulting says that Shanda will build a mobile game distribution platform for domestic and overseas players, signaling that the company acknowledges that mobile games are a relevant segment for the future of online games in China. Niko believes that mobile games will continue to rise in importance as a segment of the overall Chinese and Southeast Asian online games markets. We are watching each major online game operator for movement toward or deeper into the mobile games space. The9 is one operator who has made big strides toward mobile games in the past year, including investment in Open Feint. 

Chinese online site game.people.com says that webgames may be the future of gaming because they do not require downloads and require little time commitment to play. It is true that webgames are gaining popularity in China, but their lifecycle is merely six months on average, compared to many years for an MMOG. Webgames started as simple games but now can be quite complex. Some gamers prefer to not have a client-based game, and opt for webgame versions of MMOGs. But most popular webgames in China are developed initially to be webgames, and are not updated like MMOGs and therefore lose popularity quickly. During their popular months though, these games can generate lots of revenue. Two popular Chinese webgames, among many, are The Rich Country (富人国), and Ministry of War (帝国文明). 

Multinational corporations with offices in China have long had foreigners as their top executives, hailing from the corporate headquarters or transferred in from another successful overseas branch. In the past few years a trend has emerged placing local Chinese in these plum roles rather than expats. We have observed this in game companies as well as in other technology companies. This trend highlights the importance of the Chinese market for MNCs and gives recognition that a Chinese executive may be better suited to run a company within China. On the other hand, cross-cultural understanding is imperative for MNCs operating anywhere. Niko has observed that China's games industry would be better served with more foreign games and foreign game companies located in China to compete against the domestic giants, and that such foreign competition would help better prepare the Chinese companies to compete on the global stage during these years of internationalization. Still, China's games companies and overall market have enjoyed strong revenue growth for many years and are poised to keep on that path.


Niko News is just part of the market intelligence experience offered by Niko Partners to help you better understand the thriving video game market of China and Southeast Asia.

Niko Partners is the premier provider of market intelligence and custom research services focused on the video game industry in China and Southeast Asia. Since 2003 we have provided critical information to the world's leading game publishers, developers, hardware makers and game service providers. Renowned trade associations, policy makers, and hedge fund managers turn to Niko for key data on the Chinese and Southeast Asian video game industries. Niko's primary data, analysis, market models, and five-year forecast by game segments and hardware platforms help decision-makers understand market trends.
If you have any questions or if you have a project that could use our assistance, please let us know at info@nikopartners.com or contact Megan Carriker at 919-723-7607 or megan@nikopartners.com