Niko News on Chinese and Southeast Asian
Video Game Markets
Volume 88
September 2011

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Weekly Twitter Posts

In light of Apple's blossoming success in China it is appropriate that the company hosted Macworld Asia 2011 in Beijing http://bit.ly/qoZHK1
28 Sep

Tencent Weibo beat Sina Weibo to launch an English language set which will help in global markets http://bit.ly/pzw0kA via @PennOlson
27 Sep

Contact lisa at nikopartners dotcom if you plan to attend the World Summit on Internet & Multimedia in Shenyang, China & want to meet w/ her
14 Sep

Singapore MDA increases funding for Singapore's growing games industry http://bit.ly/r0CRer
13 Sep


Lisa Hanson to speak on social games at the World Summit on Internet and Multimedia in Shenyang China Sept 21-22.
12 Sep

According to the CNNIC, the most popular microblogging sites in China are Sina Weibo and Tencent Weibo.
22 Aug

The CNNIC's July 2011 report said that the number of China's micro-bloggers more than tripled during the first half of this year
22 Aug

China's Real Names Verification for minors who play online games will become much stricter on Oct 1st
21 hours ago

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Indonesia and Thailand are two critical markets for RIM BlackBerry worldwide. In Indonesia RIM has 60 shops selling and promoting BlackBerry products and accessories. BlackBerry usage is prevalent in Indonesia, an archipelago nation where mobile Internet access is more likely than fixed-line access of any sort. BlackBerry is the dominate platform for Internet and mobile gaming usage there. In Thailand the company has recently opened its first store and hopes to attract more customers to supplement the 60,000 units per month sold in the country already. Indonesia and Thailand are also key markets for online games and mobile games. All PC and phone vendors will want to secure solid market share in those two countries to participate in the online games market growth. 

Online payment solutions play a starring role in the world of online games and virtual economies. In the US we often equate online payment solutions with PayPal. In China and Southeast Asia that is not always the case. In Southeast Asia in particular the need for sophisticated payment solutions is supported by the fact that there are multiple countries with multiple currencies, banking systems, and language sets trying to cooperate as online gaming becomes regional rather than local. Three companies have gained fame in Southeast Asia for payments: Indomog (Indonesia), Cherry Credits (Singapore), and Mig33 (Singapore).  Singapore is the best positioned country in the region to act as the centerpoint for distribution of online games, so it is no surprise that two of these payments companies are headquartered there. Penn-Olson explains the business model of Mig33. Niko interviewed Mig33 and many other companies for our upcoming 2011 Southeast Asian Games Market Regional Report.

As Niko Partners has asserted many times, corporations and investors should not be as enthralled with large population and user numbers in Asia as they should be with the percentage of potentially paying gamers. In Southeast Asia we observe a far smaller population in general and specifically of gamers in Singapore as we do in the Philippines, yet per gamer the spending is much higher in Singapore. There is great potential for conversion of new gamers to being paid gamers. In China the rate is about 10-20% of all gamers are or will become paying gamers. Even if the other 80-90% start to pay pennies per year, when we are talking about hundreds of millions of people that adds up. Companies are posed with a strategic choice: invest in a market for its potential, or skip that market and just take any revenue from there as gravy. The Philippines may turn out to be a gravy market, but Vietnam and China, for example, are definitely worth the investment to build revenue.


Niko News is just part of the market intelligence experience offered by Niko Partners to help you better understand the thriving video game market of China and Southeast Asia.

Niko Partners is the premier provider of market intelligence and custom research services focused on the video game industry in China and Southeast Asia. Since 2003 we have provided critical information to the world's leading game publishers, developers, hardware makers and game service providers. Renowned trade associations, policy makers, and hedge fund managers turn to Niko for key data on the Chinese and Southeast Asian video game industries. Niko's primary data, analysis, market models, and five-year forecast by game segments and hardware platforms help decision-makers understand market trends.
If you have any questions or if you have a project that could use our assistance, please let us know at info@nikopartners.com or contact Megan Carriker at 919-723-7607 or megan@nikopartners.com