Niko News on Chinese and Southeast Asian
Video Game Markets
Volume 79
June 2011

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Weekly Twitter Posts

An interesting look at fake phones in Shenzhen.
21 Jun

China's MOC has approved WoW Cataclysm for release & the GAPP approval is still pending but required for launch
7 hours ago

Perfect World's $48 million acquisition of Cryptic Studios is another step of Chinese online game operators into the US market
1 Jun

PRC prison laborers rumored to be forced to be online game gold farmers for guards. Years ago, others forced to make fake PS2s in Shenzhen
27 May

1 mil people signed up for PopCap's PvZ on RenRen already, says Gwertzman. This is PopCap's first Chinese game launch
20 May

Lenovo's Eedoo biz unit announced that it will launch the iSec (previously eBox) in the 2nd half of 2011 in China aiming to sell 1 mil units
9 May

Niko Partners: China's Online Games Industry Outperforms National GDP Growth
5 May

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The predominant business model for Chinese online games, F2P with microtransactions, is changing the face of gaming everywhere. Not only is the trend to migrate many online games to the F2P model, but a recent article in Develop says that even the Xbox 360 is entering that arena. Sony's PS3 offers SOE's Free Realms already, but no other F2P games are available for consoles yet. Assuming that Eedoo's iSec launches as planned in China this summer, and assuming that the Chinese regulation that effectively bans consoles is modified, there could be room for Xbox 360, PS3, Wii and others in China. In that case, where piracy of packaged games is rampant, it will be necessary to offer games via online transaction and perhaps F2P games as well. By doing so the convergence of PC gaming and console gaming becomes more evident.

Vietnam has the largest and most promising online games market in Southeast Asia, among the six countries that Niko now follows (Indonesia, Malaysia, the Philippines, Singapore, Thailand and Vietnam). From a regulatory perspective, the online games market there is much like China. From a consumer perspective, the avid gamers flock to Internet cafés and enjoy playing games (before the night time curfew kicks in) because they are an inexpensive form of entertainment. Vietnam has been throttled by high inflation over the past many years, in fact at 21% it has one of the highest inflation rates in the world. The good news for gaming is twofold: 1) while prices of food and other necessities rise, online games remain relatively inexpensive, and 2) the inflation rate is forecast to fall to 15% by December so people will "feel" wealthier and may rejoice by entertaining themselves with, well, more online games.

The CNNIC released its latest study on Chinese online gamers for 2010. Please note that the CNNIC defines a gamer as someone who has logged into a game at least one time in the past six months, and this differs from Niko's definition of a gamer needing to play at least 60 minutes in the past 30 days. According to the CNNIC study, there was a 58.7% increase in the number of multiplayer online games to 110 million people (their total gamer count is more than twice that figure, though not published in this summary).  

 

Tencent gamers account for 50.4% of all gamers, up 6.2%, while NetEase and Shanda Games gamers represented 35.7% and 15.9% of total gamers, respectively. (We don't know how they define a gamer as belonging to one company or another, but perhaps the gamers state that they play certain games, and those are operated by the named companies).  

 

The ratio of female to male gamers is 26.9:73.1% (Niko typically estimates 30:70%).  

 

42.4% of gamers are 10-19 years old, 37.5% are 20-29, and 15.8% are 30-39%. (Niko will publish a study on teenage gamers in August 2011).

   

Students make up 40.7% with professionals comprising 22.8%.  

 

81.3% say they play at Internet cafés and 34.8% play at home.  

 

Finally, 41.3% of online gamers spent some money on games at least one time in 2010.


Niko News is just part of the market intelligence experience offered by Niko Partners to help you better understand the thriving video game market of China and Southeast Asia.

Niko Partners is the premier provider of market intelligence and custom research services focused on the video game industry in China and Southeast Asia. Since 2003 we have provided critical information to the world's leading game publishers, developers, hardware makers and game service providers. Renowned trade associations, policy makers, and hedge fund managers turn to Niko for key data on the Chinese and Southeast Asian video game industries. Niko's primary data, analysis, market models, and five-year forecast by game segments and hardware platforms help decision-makers understand market trends.
If you have any questions or if you have a project that could use our assistance, please let us know at info@nikopartners.com or contact Megan Carriker at 336-326-5595 or megan@nikopartners.com