Niko News on Chinese and Southeast Asian
Video Game Markets
Volume 76
June 2011

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Weekly Twitter Posts

Perfect World's $48 million acquisition of Cryptic Studios is another step of Chinese online game operators into the US market
1 Jun

PRC prison laborers rumored to be forced to be online game gold farmers for guards. Years ago, others forced to make fake PS2s in Shenzhen
27 May

1 mil people signed up for PopCap's PvZ on RenRen already, says Gwertzman. This is PopCap's first Chinese game launch
20 May

Lenovo's Eedoo biz unit announced that it will launch the iSec (previously eBox) in the 2nd half of 2011 in China aiming to sell 1 mil units
9 May

Niko Partners: China's Online Games Industry Outperforms National GDP Growth
5 May

Lisa Hanson to speak at Stanford's SPRIE on the innovation of Chinese online operators on April 27th 23 Apr

RenRen.com, China's 2nd largest SNS behind Tencent's Qzone, and largest real-name SNS (ex-Qzone) filed for IPO on 4/15/11 on NYSE as RENN.
19 Apr

Kaixin001's "Happy City", similar to CityVille by Zynga, had 2 million installations in the first 10 days.
18 Apr

Tencent and Intel form research center in China to develop services for tablets and gaming http://on.wsj.com/fZdNrV via CoTweet    

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E3 2011

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Sina Weibo has become an unexpected competitor in China's online games market because it is more akin to Twitter rather than an online games platform, but with 140 million users and several popular casual games, it has proven to be indeed formidable. Now it appears that Sina Weibo will launch an open development platform for game developers, which is a feature that most of the competitive SNS sites have already adopted. Sina Weibo offers a much sweeter deal to developers though: 100% of the revenue related to gameplay within one year after the launch, according to a report on Gamelook.com. That beats the revenue sharing offered by other sites.

Social and mobile games play an ever-growing important role in online gaming. Shanda Games, historically a maverick with business models such as changing all of the company's games to Free to Play a year or two before other companies realized it as the model of the future, is emphasizing social and mobile games more than ever. In a recent interview with Reuters, Shanda Games' CEO Alan Tan said that the company has a goal of raising the share of international revenue from 5.4% to 20% in 2-3 years, and an important component of that international growth is to build the company's social and mobile games presence.  International growth, social games and mobile games are the three main buzz words in Chinese online game operator lexicons in 2011.

With more symbolic importance than financial importance, the loss of license for Korea-based Ncsoft's Lineage and Lineage II is probably quite difficult for Shanda. The company has held those licenses for the Korean games for many years, and they expire in two months. Lineage initially launched in 1998, and Lineage II launched in 2003. Shanda acquired 30% of NCsoft China in 2008.  

Niko Partners 2011 China's Game Industry Report

Niko Partners released our 9th China's Games Industry Annual Review & Forecast Report on April 30th. The 78-page report is chock full of data and analysis we wrote based on our proprietary data collection and market model. After conducting more than 1,200 surveys and interviews in 10 cities and gathering 70,000+ points of data, we were able to compile this important market intelligence study that is a must-read for any company serious about success in China's games market or related fields of business.

 

Visit the research store on www.nikopartners.com or contact evan@nikopartners.com to purchase.


Niko News is just part of the market intelligence experience offered by Niko Partners to help you better understand the thriving video game market of China and Southeast Asia.

Niko Partners is the premier provider of market intelligence and custom research services focused on the video game industry in China and Southeast Asia. Since 2003 we have provided critical information to the world's leading game publishers, developers, hardware makers and game service providers. Renowned trade associations, policy makers, and hedge fund managers turn to Niko for key data on the Chinese and Southeast Asian video game industries. Niko's primary data, analysis, market models, and five-year forecast by game segments and hardware platforms help decision-makers understand market trends.
If you have any questions or if you have a project that could use our assistance, please let us know at info@nikopartners.com or contact Megan Carriker at 336-326-5595 or megan@nikopartners.com