Niko News on Chinese and Southeast Asian
Video Game Markets
Volume 68
March 2011

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Weekly Twitter Posts

 
PRC MOC said icfafe rev fell 12.9% in 2010/09 but had more users. Niko analysis: game usage in icafes fell, reducing the time spent and fees. Mar 18th via CoTweet

Lisa met with Kou Xiaowei of GAPP as well as Tuo Zuhai of MOC in Beijing today for very interesting conversations with both men.
via CoTweet

Lisa Hanson is in Shanghai and Beijing this week and the San Francisco next week for Interactive Age and GDC. via CoTweet

China's MOC has approved Blizzard's Starcraft II: Wings of Liberty for Chinese launch. The GAPP must also approve prior to launch.

Happy New Year of the Rabbit from Niko Partners! via CoTweet

 
New MOC policy to help parents monitor & block child's gameplay activities in China not too onerous for game co's http://bit.ly/eShfLa via CoTweet

 
Niko Partners: Online Games Market in Southeast Asia to See Massive Growth through 2014 http://conta.cc/eJhzo1 via Constant Contact

 
Checkout "Interactive Age Summit" http://t.co/CSXdwpc via @eventbrite via Tweet Button

 
PRC Pres Hu Jintao is in the US this week to meet Pres Obama. Perhaps talks can include IP rights
19 Jan

FIFA Online 2 unplugging in China http://aol.it/gjKwgS via CoTweet   
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2010 Financial Results

'Tis the season for 2010 financial year end results of Chinese online game operators. Niko is closely monitoring the results to use as one of many inputs for our 2011 Chinese Games Industry Annual Review and Forecast Report, due in April. The MOC has published a 2010 market size (as well as a report on I-cafés, which they count to be 144,000 in 2011) and GAPP stated it's own version earlier in the year. We'll wait for the results and our own 70,000 points of primary data from 10 Chinese cities before we weigh in on the market.

Foreign companies are perpetually frustrated by regulations in China's games market. While we hope the situation improves and regulations change to welcome foreign games and game companies, meanwhile there may be a way for foreign brands to get some revenue out of Chinese online games. We have seen very slow and small penetration of in-game advertising in Chinese online games, particularly in the MMORPGs whose storylines do not match well with current day consumer products. Some games might fare well with the inclusion of virtual items that are licensed from brick-and-mortar businesses. Case in point: Hilton Worldwide has licensed its brand to Perfect World to use on a hotel in the game Hot Dance Party. We have heard inquiries about online games from other consumer brands as well, and we know that games for mobile devices will need to incorporate advertising revenue in order to survive. Watch for more foreign well-known brands to enter Chinese games and take some revenue from the market after all.

American game companies have not taken a hard stance about unfair trade with China, but it seems the USTR and congress are gradually taking matters into their own hands. WTO rules do not ban censorship, but more and more Chinese online game companies are establishing business channels in the US and the increasingly trained eye of USTR might take notice on its own without a commercial request from the US game companies that have not taken any action or made any such requests on their own.

Even though there is now a curfew on online games at 10PM in Vietnam, teenage online gamers still get their fix during the day. It seems the true losers in this deal are the Internet cafés (some are abiding by the curfew and losing money, while others are shutting their doors and pretending to be closed), because gamers are playing for multiple hours in the day or before 10PM. Surely the online game operators would prefer for the curfew to be lifted, because in most Asian markets the hottest time online for games is 10PM-1AM especially for professionals who do not have free time during the day.


Niko News is just part of the market intelligence experience offered by Niko Partners to help you better understand the thriving video game market of China and Southeast Asia.

Niko Partners is the premier provider of market intelligence and custom research services focused on the video game industry in China and Southeast Asia. Since 2003 we have provided critical information to the world's leading game publishers, developers, hardware makers and game service providers. Renowned trade associations, policy makers, and hedge fund managers turn to Niko for key data on the Chinese and Southeast Asian video game industries. Niko's primary data, analysis, market models, and five-year forecast by game segments and hardware platforms help decision-makers understand market trends.
If you have any questions or if you have a project that could use our assistance, please let us know at info@nikopartners.com or contact Megan Carriker at 336-326-5595 or megan@nikopartners.com