Niko News on China's Video Game Market
Volume 54
October 2010

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Weekly Twitter Posts

China Daily validates part of Niko's summary analysis about Chinese gamer behavior - demand more personal interaction http://bit.ly/ca1hKu 7:32 AM Oct 13th via CoTweet

Check out the Weekly Update from Niko partners http://conta.cc/dqv08D via #constantcontact 8:27 AM Oct 12th via Constant Contact

Niko will publish market studies on Indonesia, Malaysia & the Philippines on Nov 1 to complete the 7 new 2010 Asia Emerging Markets reports 6:30 AM Oct 6th via CoTweet

Check out the Weekly Update from Niko Partners http://conta.cc/9vvx9g 6:33 AM Oct 5th via Constant Contact

Niko recently published four new emerging market reports on Taiwan, Vietnam, Singapore and Thailand. Contact for more details 6:30 AM Oct 5th via CoTweet

Study: MMO Use Declines As Social Games Take Hold In China http://bit.ly/bfjIVG 6:31 AM Sep 29th via CoTweet

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Kaixin001, one of China's leading SNS companies, announced that it estimates the company's 2010 revenue to reach $20-30 million USD, up from $10 million in 2009, and anticipates doubling 2010 revenue in 2011. Not all of this revenue is generated from SNS games, but games are a leading application on the site. They claim to have 90 million users, rising by 3 million monthly and should achieve more than 100 million users by the end of this year. This data supports Niko's analysis that SNS gaming is growing rapidly and is a primary driver for growth in the number of online gamers, though SNS gaming is also distracting some hard-core gamers from playing MMORPGs.


The Film Copyright Society of China announced a new regulation imposing royalties on Internet cafes to compensate for revenue generated by offering movies for customer viewing on the Internet cafés' PCs. In addition to Internet cafes, long-distance buses, airplanes and trains are also included in the list of those who may have to pay fees to the organization. The royalty is .24 RMB ($0.035) per PC. Some Internet cafés already pay for legal use of movies including royalties, so this would be a double fee for them. In addition, as Niko has noted in our Chinese market studies this year, the Internet café industry is experiencing falling revenues. Some urban markets felt at least a 20% decline in revenue, primarily due to rising home broadband and PC penetration levels. There are approximately 138,000 Internet cafés in China.


Perfect World's global push continues. The company has realigned its international business units to help drive new business and support existing business. Perfect World exports games to 60 countries and regions and expects 2010 overseas licensing revenue to reach $100 million, up from $31 million in 2009.


Niko News is just part of the market intelligence experience offered by Niko Partners to help you better understand the thriving video game market of China.

Niko Partners is the premier provider of market intelligence and custom research services on China's video game industry. There are more than 120 million Chinese gamers eager to play hit titles on systems with the latest technologies. With Niko Partners market intelligence services, you can get to know these gamers, find Chinese partners, and use our actionable market data to build and execute your strategic plan.
If you have any questions or if you have a project that could use our assistance, please let us know at info@nikopartners.com or contact Megan Carriker at 336-326-5595 or megan@nikopartners.com