Niko News on China's Video Game Market
Volume 36
May 2010

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Weekly Twitter Posts

Zynga's entrance into China is notable w/ their acquisition of XPD Media & the opening of their own Beijing studio http://bit.ly/alsyQE 4:26 PM May 22nd via web

Rumors say PRC SNS sites are losing users b/c of too many similar games & no regular game updates http://bit.ly/9dSVQz 5:46 PM May 19th via web

US relies on consumers to make choices based on ratings whereas China relies on govt to deny inappropriate games http://bit.ly/bJLJ9V 9:48 PM May 16th via web

Maybe Chinese online gamers are tired of the same old - the rankings by Xunlei shows a different mix this week http://bit.ly/aOtvPQ 8:03 PM May 12th via web

Seems that more online games, new & expansion, are being released in China in the 1st half of '10 than there were in the 2nd half '09. 11:30 May 7th from web

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Niko recently initiated coverage of mobile phone games in China, with the advent of smart phones and the eager anticipation for Apple's iPhone to wow the masses. It seems that things are not going according to plan for Apple in China, though as industry analysts know everything takes longer in China than an American company expects it to. We were amazed when we saw the beautiful iPhone knockoffs sell like hot cakes in Shenzhen and other market areas, and they are much cheaper. Maybe Apple just wants to be sure they are playing in the field where the knockoffs are, in order to stave off some of them. But most likely they just took the best carrier deal they could get, and it might have been the wrong one.
Zynga's move into Asia does not come as a surprise and was done, in our opinion, strategically by setting up a listening post to better understand Chinese gamers by way of its new Beijing studio acquisition. The social networking service (SNS) games in China have boosted usage of online games, but have so far not contributed much to Chinese online game revenue. Zynga's experience serving Facebook customers will be quite dissimilar to any potential experience serving Chinese customers through the multiple leading SNS providers in that country. Some recent rumors suggested that online gamers in China are tired of the simple nature of "social" games, but Niko believes that social games, if executed with a business model appropriate for China's market, will help grow the Chinese gamer base by more than 100 million gamers over the next few years. We hope that the American-born Zynga will be able to capture some of the share, but even if their strategy is simply to have a studio for international games, it is a smart move by Zynga.
Niko will be watching South Korea's welcome of StarCraft 2 to see if the changes to be implemented by Blizzard (if any) might also be used in the version for China that would be submitted to the GAPP for approval. China often prides itself on its differences from Korea, and when Korea's Supreme Court said in 2009 that real money trading from the virtual economy is legal Chinese online game operator executives told Niko "we don't really care about what happens there, but we respect their decision for their own country." When it comes to safe content for gamers though, perhaps the two country's regulatory bodies will have more in common on the issue of StarCraft 2.

Niko News is just part of the market intelligence experience offered by Niko Partners to help you better understand the thriving video game market of China.

Niko Partners is the premier provider of market intelligence and custom research services on China's video game industry. There are more than 70 million Chinese gamers eager to play hit titles on systems with the latest technologies. With Niko Partners market intelligence services, you can get to know these gamers, find Chinese partners, and use our actionable market data to build and execute your strategic plan.
If you have any questions or if you have a project that could use our assistance, please let us know at info@nikopartners.com or contact Megan Carriker at 336-326-5595 or megan@nikopartners.com