Niko News on China's Video Game Market
Volume 32
April 2010

Niko Partners logo

Weekly Twitter Posts

The Legend of Mir launched in 2001 as China's first MMO game. Shanda will release a new version today 9 years later http://bit.ly/c5awvw
5:21 PM Apr 9th via web

Niko Partners Estimates China's Online Game Market to Reach $9.2 Billion in 2014 http://bit.ly/d4mjee 9:54 AM Mar 31st via web

More outbound investment by Chinese game companies this week. But still no major reports of inbound investment to China http://bit.ly/dbQ5jm 8:50 PM Mar 26th via web

Follow us on Twitter
Links
Join Our Mailing List
The Ministry of Culture endorsed a parental rights strategy for online games to be led by companies rather than by the government. This means that companies would opt to offer ways to enable parents to monitor whether their children are spending too much time on online games. There is an Anti-Fatigue system in China that is supposed to prevent gamers under age 18 from spending more than 3 hours online at a time on one game, but it relies on real name identification. There is also a real name identification regulation that requires gamers to register with their real name to make sure they are behaving appropriately for their age. That is often bypassed by young gamers using their parents' information to register, without their parents' knowledge. The new system, offered by NetEase and Tencent thus far, will hopefully help parents protect their children from addictive gaming.
The US government's political wish of unpegging China's currency from the US dollar seems to have gotten closer to coming true this week. A rise in the value of the RMB against the dollar would make Chinese game outsourcing slightly more expensive for US publishers, and the prices already have been rising for outsourcing there in the past few years. Foreign developers opt to use Chinese outsourcers because of the art talent and increasingly the programming and design talent of the developers there. The country has lost competitiveness against India, Eastern Europe, and parts of South America in terms of contract pricing, but there is still a significant discount over labor costs in the West that it makes outsourcing to China worthwhile. The quality, IP protection measures and several years of experience mean China will remain a compelling place for game outsourced development even if the RMB value rises against the US dollar a little bit.
NetDragon continues to attract foreign capital and foreign licensed products. The company's executive mindset is international and seems a bit different from the very large online game operators in Shanghai who have international aspirations (and in some cases foreign offices), but who still act very "Chinese." There is nothing wrong with that, since they are Chinese and primarily serve the market in China, but it is worth noting that NetDragon could be one company to watch. Unfortunately it hasn't had many blockbuster hits. In fact only one game (Eudomons Online) has been in the Top 10 MMO lists for a few years but not in the Top 3. And in this hit-driven business, the lack of hit titles means limited success.

Niko News is just part of the market intelligence experience offered by Niko Partners to help you better understand the thriving video game market of China.

Niko Partners is the premier provider of market intelligence and custom research services on China's video game industry. There are more than 70 million Chinese gamers eager to play hit titles on systems with the latest technologies. With Niko Partners market intelligence services, you can get to know these gamers, find Chinese partners, and use our actionable market data to build and execute your strategic plan.
If you have any questions or if you have a project that could use our assistance, please let us know at info@nikopartners.com