Niko News on China's Video Game Market
Volume 30
March 2010

Niko Partners logo

Weekly Twitter Posts

Snail Game is another Chinese online game company to open a US office - a few weeks ago in LA. 9:20 PM Mar 14th via web

Gaming in China & Korea has always been "social" - it's strange to hear GDC speakers announce revelations that gaming will become all social 12:06 PM Mar 10th via web

Think China's online game industry is growing too fast? Consider the 22-course golf club for Hainan & 200+ courses http://bit.ly/9GXBOY 5:15 PM Mar 9th via web

Lots of Chinese chatter about tightening i-cafe regs this week http://bit.ly/cClsiz 7:47 AM Mar 5th via web

Follow us on Twitter
Links
Join Our Mailing List

Welcome to Niko News, just part of the market intelligence experience offered  to help you better understand the thriving video game market of China.

Niko Partners is the premier provider of market intelligence and custom research services on China's video game industry. There are more than 70 million Chinese gamers eager to play hit titles on systems with the latest technologies. With Niko Partners market intelligence services, you can get to know these gamers, find Chinese partners, and use our actionable market data to build and execute your strategic plan.
GDC Shed Light on US Mindset for "Social" Games
At GDC a persistent topic was "social" games. It is now Lisa Hanson's leading personal pet peeve to hear people talk about a narrow segment of online games as "social" when in China it is very obvious that almost all online games are social. Being "social" is already the leading cause for gaming in China. What the correct term should be is SNS games - or games that are distributed via the social networking sites channel, for example Facebook in most of the world or RenRen and Q-Zone in China.  It is fascinating to consider that games in the US (and perhaps other western countries) historically have not been considered to be social or a social form of entertainment. Perhaps when that vast divide gets crossed we will get closer to a truly global game rather than a great game that is localized into multiple languages.
Lisa Hanson Moderated "Gaming Without Borders" Panel at Games Beat @ GDC
The Gaming Without Borders panelists included Klaas Kersting of Gameforge (Germany), Tomoko Namba of DeNA (Japan), Won Il Sue of Nexon America (US, from Korea), and Aroon Tan of Magma Studios (Singapore). The panel was interesting because these panelists shared their perspectives about gaming in a global sense, what it takes to be successful internationally and whether or not a game company could be successful outside of its own country (probably, but not always).
ChinaJoy Poised to be a Big Conference After All
With all of the confusion in regulatory authority of the GAPP and Ministry of Culture, it was difficult to determine whether the GAPP-backed show ChinaJoy would continue its 8-year run of being the leading conference for China's video game industry. ChinaJoy is both B2B and B2C focused, whereas DigiChina, the show backed by the Ministry of Culture, is B2B only and typically much smaller. It turns out that even though the Ministry of Culture captured some of the regulatory authority formerly held by GAPP, ChinaJoy will still be a big deal in 2010. It seems that there will be more booths, more sub-conferences, and more speakers than ever before. At least the GAPP still has control over that.
If you have any questions or if you have a project that could use our assistance, please let us know at info@nikopartners.com