Niko News on China's Video Game Market
Volume 21
January 2010

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Weekly Twitter Posts

NetEase's penalty for operating WoW w/o approval will likely occur by 1/19, the start of GAPP's annual game industry conf http://tiny.cc/Wnkg7 7:00 PM Jan 8th from web

Chinese gamers have been paying to play WoW since 9/09 even tho GAPP told NetEase to cease ops. New reg expected soon http://tiny.cc/OT5AH 7:52 PM Jan 6th from web

As Niko predicted, China's Min of Culture is increasing its scrutiny of SNS games, such as Happy Farm and its clones http://tiny.cc/rDyj8 5 7 PM Dec 18th from web


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Welcome to Niko News, just part of the market intelligence experience offered  to help you better understand the thriving video game market of China.

Niko Partners is the premier provider of market intelligence and custom research services on China's video game industry. There are more than 60 million Chinese gamers eager to play hit titles on systems with the latest technologies. With Niko Partners market intelligence services, you can get to know these gamers, find Chinese partners, and use our actionable market data to build and execute your strategic plan.
More Regulatory Changes - Even for Domestic Developers
Picture of China on a map
The GAPP recently announced that it is considering altering the existing procedure for new domestic game approval by eliminating the local press and publications agencies from the process. Until now a game would be submitted to a local press and publications agency in a province or city near the developer, and then it would escalate to the central government GAPP. This may change to require all games to go directly through the central GAPP and therefore increase waiting periods for publication licenses while also streamlining the regulatory authority. There has been a lot of regulatory change in the past four months as well as a heightened turf war between the GAPP and Ministry of Culture (MoC).
Internet Café Crackdown Continues
A Shenzhen local newspaper reported that the Shenzhen government has shut down 6,893 illegal i-cafes and confiscated over 50,000 computers since May, 2009. There has been a nationwide crackdown on i-cafés that operate without a license, primarily due to the health and safety hazards for patrons. The number of legally operated i-cafés stands at approximately 140,000. Niko estimates that there are roughly 20-30,000 illegally operating cafés with 30 or more PCs, but countless others with only a handful of PCs. There is an additional segment of cafés that offer broadband access to patrons who bring in their own laptops, but those are not classified the same as i-cafés that provide access to the Internet via the café's PC hardware for a fee.
VC interest in SNS game developers expands to China
In the US, where intellectual property rights actually mean something, it makes sense for some of the social game developers such as Zynga to deserve large financial valuations. In China however, Niko is questioning the reasoning for similar VC investments into Chinese social game makers. Chinese social games are copied easily and often, and most of the leading social networking sites have versions of the same game on them. It is different than in the US where Facebook reigns mighty, because in China there are several leading SNS so game developers would need to optimize their games for each one of them. For these reasons and others, no logical exit strategy presents itself in an obvious manner quite yet.
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