Niko News on China's Video Game Market
Volume 13
October 2009

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Weekly Twitter Posts

The GAPP plans to start inspections - companies w/ net licenses may not publish/operate games w/o specific licenses http://tiny.cc/UVHz1 9:30 PM Oct 9th from web

We are politely correcting the article saying the base for consoles in China is 2-3 mil. That was '08 grey market sales http://tiny.cc/lNd5G9:05 PM Oct 7th from web

China's National Day week is longer than usual, which might = higher online game usage & rev compared to Q4 2008 http://tinyurl.com/ycgsbee8:26 PM Sep 30th from web

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Welcome to Niko News, just part of the market intelligence experience offered  to help you better understand the thriving video game market of China.

Niko Partners is the premier provider of market intelligence and custom research services on China's video game industry. There are more than 60 million Chinese gamers eager to play hit titles on systems with the latest technologies. With Niko Partners market intelligence services, you can get to know these gamers, find Chinese partners, and use our actionable market data to build and execute your strategic plan.
Officially in China an online game must be granted a permit by GAPP before it gets launched. That permit may be requested of the GAPP directly by one of the 13 online game operators who hold a coveted GAPP Internet Publishing Permit. In the case of an operator who does not hold that permit the request must be made indirectly either through a state owned publishing house or through one of the 13 permit holders. That "service" costs the non-permitted online operator a fee, typically tens of thousands of dollars per game title. Many domestic online operators, particularly of casual games, have ignored the regulation and have simply launched their domestically developed online games without permit. The operation of those games was supposedly allowed if the operator holds a Ministry of Information and Industry (MII) Internet Content Provider (ICP) license. If the online game is imported, the ICP holder must also apply for and be granted a Ministry of Culture (MOC) Network Culture license prior to launching the game online.
 
This week we witnessed attempted power grabs by both the MOC and GAPP for their authority over online games. It seems that the GAPP is stating that any game that has not been approved will be taken offline, and any foreign games operated without permit will be banned and the operator will also be banned (Xinhua News Agency Oct 8, 2009). The GAPP may enforce rules that say a company must have an online game operation license in addition to an ICP license in order to publish and operate an online game.
 
The rules are complicated enough, especially since there are multiple ministries involved. The fact that they have not been uniformly enforced makes it difficult to know which rules will be emphasized. Should all rules be enforced, there may be a significant hiccup in online game operations in China. However, it is important to note that companies who have all the necessary permits for their own operation as well as for each game they operate generate at least 90% of online game revenue, and therefore the market revenue should not suffer much from the regulatory confusion.
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