Niko News on China's Video Game Market
Volume 7
August 2009

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New Niko research in August: Chinese Development Studios Compensation & Benefit Analysis and 2009 Chinese Gamers Study. Contact megan@
nikopartners.com for more information!

Weekly Twitter Posts

According to Niko & DFC Intelligence, 2008 Chinese PC game revenue surpassed the US market (where most rev comes from consoles) 3:42 PM Aug 21st from web

New Niko research: Chinese Gamers Study and Chinese Development Studios Comp & Benefits Analysis. Contact megan@nikopartners.com for info! 5:40 PM Aug 20th from web

Cloud computing is vital to the future of gaming, says Denis Dyack (Too Human) - it could "change the industry forever" http://tiny.cc/vB9xw 7:09 PM Aug 17th from web

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Welcome to Niko News, just part of the market intelligence experience offered  to help you better understand the thriving video game market of China.

Niko Partners is the premier provider of market intelligence and custom research services on China's video game industry. There are more than 50 million Chinese gamers eager to play hit titles on systems with the latest technologies. With Niko Partners market intelligence services, you can get to know these gamers, find Chinese partners, and use our actionable market data to build and execute your strategic plan.
CDC Games might be going with the pay-for-time charging model for its upcoming licensed MMORPG The Lord of the Rings Online.

It is interesting that CDC might opt for subscription model for Lord of the Rings Online because 80% of Chinese online game revenue comes from the free-to-play model. The decision to employ the subscription model is typically founded on the online operator's belief that the game will ascend to the Top 3 or 4 MMORPG titles. In the case of Shanda's AION, the game has some issues with bots that have reduced its popularity, but Shanda opted for the subscription model in spite of the fact that all other Shanda games are F2P. Perhaps LOTRO will ascend to the Top 3? But the game has been a long time coming, so we will have to see.
Piracy has been an issue in China and many other countries for years. The WTO ruling will do nothing to change the culture in that regard. But piracy is not the fault of Chinese consumers, who willingly pay market price for digital and other software products. Changes to the regulatory approval system for content and business models will be the answers to China's piracy problems.

Niko is not an economic analysis firm, and we do not track FDI in China. However the report that foreign direct investment has fallen 10 months in a row is important.

Picture of hands at a computer

China does not need foreign investment to grow at its blistering pace, but without it Chinese industrial sectors will have a harder time maturing to compete at the global level. This is particularly true for the video game industry, where even the top Chinese online game operators and developers that are publicly traded on foreign exchanges still cannot be considered "world class" game companies such as Electronic Arts. While they are building expertise and leading the world in areas such as online games services for F2P games, Chinese game companies could benefit from more FDI from foreign game companies so that they may all exchange ideas and learn from each other. Foreign game companies would benefit too, in that they would learn more about online game operations, a critical component of the future game market worldwide.
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