On behalf of the South Africa Network of the Institution of Engineering and Technology (IET SA Network), you, your colleagues, friends, family and all interested persons are invited to attend a fun and educational early evening presentation in both Johannesburg and Cape Town entitled:
WALKING THE DIGITAL DOG - Work, Learn and Play in Virtual Worlds
presented by Roo Reynolds, IQ Collaboration Development team,
IBM - Metaverse Evangelis, UK
INTERNATIONAL PRESENTER

Last year, Roo joined
BBC Vision as their
Portfolio Executive for Social Media which means he spends his time thinking about the intersection between television and social media. Having long been an advocate of virtual worlds and other social software, his current role is work with teams across the
BBC to help shape various social media projects and initiatives.
Previously, he acted as a "Metaverse Evangelist" at IBM, helping people within and outside the company to understand and use virtual worlds, championing the use of public virtual worlds by corporate employees and enabling a world-wide community of many thousands of colleagues to work together in a new way.
DATES
Johannesburg: Thursday, 22 October 2009
Cape Town: Monday, 26 October 2009
TIMES
Johannesburg: Registration: 18h00; Presentation: 18h30; Snacks and Networking: 19h30
Cape Town: Registration: 17h30; Presentation: 18h00; Snacks and Networking: 19h00
COST: Free of charge; hot and cold snacks will be served free-of-charge, and a cash bar will be provided
SYNOPSIS
Could virtual worlds really be the next big thing for business, social networking, education and entertainment? What are virtual worlds, and what can and can't they do? How does one get started?
While they certainly don't replace real life communication, they do offer richer opportunities for people getting to know each other and collaborate than ping-pong emails, faceless phone calls and uncomfortable video conferencing.
Businesses are using virtual worlds to do more than promote their brands; they're enabling travel-free conferences, rehearsing difficult work in dangerous or life-threatening situations and allowing people to experience products before they exist. So even if some suggest that virtual worlds are a silly irrelevance and a quirky alternative to true life, the reality is different.
The speaker will draw on his experience of helping lead IBM into online collaboration in virtual worlds, and will share examples of various companies and individuals who have already using virtual worlds as digital venues in which they work, learn and play.
REGISTRATION AND FURTHER INFORMATION
Click here to register online. For catering purposes, booking is essential. Seating is limited, so please book early to avoid disappointment. For more information, please contact: