Smithsonian American Art Museum
Exhibition Update
The Art of Video Games

 

The People Behind the Video Games: David Cage 


 The Art of Video Games exhibition (opening March 16, 2012) will highlight images and footage from the 80 games that won the public vote in April, as well as five games that will be available for visitors to play for a few minutes.

In addition, the exhibition will highlight some of the most influential artists and designers across five eras of game development. Here is an excerpt from our interview with David Cage during this year's Electronic Entertainment Expo (E3) in Los Angeles.    

 

Heavy Rain Screen Shot
Screen shot from Heavy Rain, 2010, Written and Directed by David Cage. Sony Computer Entertainment America LLC.

 

Georgina Goodlander: What was your main goal in Heavy Rain?

David Cage: I had one and only goal. It was to make the player feel something. All the experience of Heavy Rain was designed with emotion in mind, and I wanted - you know in video games you feel emotions. You feel fear, you feel stress, tension, frustration. But I wanted to explore more complex emotions, more subtle emotions that you usually find in movies or in books. I wanted the player to feel sad, to feel depressed, to feel uncomfortable, to really care for what's going on on-screen and forget that this is just a program moving some pixels on a TV screen, but truly believing in these characters and paying attention to them.

 

Georgina: Heavy Rain is unusual in that it reveals a story as you play. The story is told through gameplay rather than cutscenes (in-game movies). Why did you decide to do it this way?

David: The narrative structure of games has always been a problem for me, because usually games are really articulated around action scenes. With Heavy Rain I was looking for a way to make the player play the story. Not watch the story [in between action scenes], but really tell the story through his actions. And that was the main challenge from a conceptual point of view, to make this story fully interactive.

 

Georgina: Why did you choose video games as your medium of expression?

David: I guess what is really unique about games is the fact that they put you in the shoes of the main character, and you make choices that will have consequences. What I enjoyed and discovered during Heavy Rain was the fact that the game could behave like a mirror [for the player]. There are some moral choices at some points, some things where you really wonder, "What should I do?"  You need to decide what you want to do and who you want to be. It's not about writing one single story, or one character, it's about writing multiple stories for multiple characters.

 

 

In July, we featured our interview with Jenova Chen from thatgamecompany. If you missed it, check out the blog post.

Get Your Name in the Show!

A HUGE thank you from the curator and the exhibits team to all who have donated so far! We are thrilled with the response. You can check out the list of people who have already contributed on our website (don't worry, the credits will look jazzier than this in the exhibition).

We could still use your help to make this exhibition as awesome as possible. Everyone who donates $10 or more will see their name in the exhibition credits. Donate online or text GameArt followed by your name to 20222.

And don't forget, we will select one name at random every month to win a FREE T-SHIRT from ThinkGeek!

Help us spread the word by telling your friends, family members, and colleagues. We want there to be as many names as possible in the exhibition credits by the time the show opens in March.
Questions? Email AmericanArtGames@si.edu.


*A one-time donation of $10.00 will be added to your mobile phone bill or deducted from your prepaid balance. All charges are billed by and payable to your mobile service provider. Service is available on most carriers. Donations are collected for the benefit of The Art of Video Games exhibition at the Smithsonian American Art Museum by the Mobile Giving Foundation and subject to the terms found at www.hmgf.org/t. Messaging & Data Rates May Apply. All purchases must be authorized by the account holder. You can unsubscribe at any time by texting STOP to short code 20222; Text HELP to 20222 for help. Click here for the Mobile Giving Privacy Policy.

**Online and text donors at all levels will be eligible to receive a prize. A total of one prize per month will be given away. Winners will be contacted via email or phone. No participation required. If you wish to participate in the drawing for the prizes without making a donation, please send your name and email address to Smithsonian Institution, P.O. Box 37012 MRC 970, Washington D.C., 20013. Attn: Georgina Goodlander. The last drawing will take place on September 30, 2012. We will not share your contact information in any way.   

 

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Smithsonian American Art Museum
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