In this Part I of THE BRIEF we highlight the
big three console companies because they were the epicenter of all things E3
this year.
More specifically they each seem to be succinctly rounding out their
product offerings into complete gaming ecosystems. Yet each company has a very different
vision and strategy for attracting and retaining customers to their individual gaming
experience.
Below is the latest issue of THE BRIEF. It is Part II of my E3 coverage that looks at some of the development trends. It highlights some of the top game engines at the show, cloud computing and 3D stereoscopic gaming.
E3 Part II - The Tools and Tech that Make it Interesting
This second part of my E3
coverage takes a deeper look at some of the technology working behind the
scenes that make these games so remarkable. Where are we at with the development?
Round Up the Game Engines - 65% of top games still using internal engines with detailed table.
More on Cloud Computing Folks - OnLive and GaiKai
Stereoscopic Gaming: First Games Coming Soon - highlighting the games, some tools and technology