THE BRIEF Newsletter
E3 Part II - The Tools and the Tech
July 8, 2009
E3 Part I - The Big Three Take Their Positions
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In this Part I of THE BRIEF we highlight the big three console companies because they were the epicenter of all things E3 this year.

More specifically they each seem to be succinctly rounding out their product offerings into complete gaming ecosystems. Yet each company has a very different vision and strategy for attracting and retaining customers to their individual gaming experience.


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Below is the latest issue of THE BRIEF. It is Part II of my E3 coverage that looks at some of the development trends. It highlights some of the top game engines at the show, cloud computing and 3D stereoscopic gaming.
 
E3 Part II - The Tools and Tech that Make it Interesting
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This second part of my E3 coverage takes a deeper look at some of the technology working behind the scenes that make these games so remarkable. Where are we at with the development?

  • Round Up the Game Engines - 65% of top games still using internal engines with detailed table.
  • More on Cloud Computing Folks - OnLive and GaiKai
  • Stereoscopic Gaming: First Games Coming Soon - highlighting the games, some tools and technology

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As always, please feel free to contact me any time.

Warmest Regards,
 

Wanda Meloni
Industry Analyst
M2 Research
wanda@m2research.com