Rifts:  Survival Revisited

Survival Tip of the Month:  August

Duck and Cover:  Not everyone is a Jucier or Supernatural powerhouse!  With this in mind you also can't always choose to "wait in the car".  Sometimes the least combat ready still  needs to roll with the big boys.  So, remember to Duck and Cover.
 
The likelihood a combatant will hit you is greatly diminished, especially if there are other targets to choose from.  If you aren't sure if there is a place to take cover just ask, your friendly GM will be glad to assist you.
 
Survival Tip of the Month:  November

Constant Contact:  Loveland COAmmo:  It doesn't matter how many e-clips you got left in your bandolier.  If the shit hits the fan you want a full one in the gun!  Reloading is going to take your round, but you can do other things at the same time as long as you have proficiency with the weapon.  Getting behind cover or running while reloading is a great survival technique. 

Many energy weapons include a digital readout of the ammo left in the weapon.  This allows for you character to strategize.  Don't be afraid to call out to your friends also.  If they know your reloading they may be less likely to rush forward screaming "Cover me!" at the most inoppertune moments.  (Yes I said LESS likely.)
 
Survival Tip of the Month:  September

Crispy!Geiger Much?:
Yes folks, much of Rifts earth is still radioactive. It doesn't help that any moron with the credits can get a vehicle powered by a mini nuke.

If you don't like that tentacle modification you might want to pick up a handy dandy Geiger counter.  Oh, and they aren't any use if they are stuck at the bottom of your backpack.


Survival Tip of the Month:  January

Appearances:  There is something to be said about appearances.  Moving about the world in MegaDamage vehicles, with Armored Combatants keeping watch, and Huge Robot Vehicles covering the rear provides a certain level of "Don't fuck with this".  But lets say you roll in to a town looking for info, you are going to be pay 500% more than a scout could barter. 

This doesn't mean you should always play down your wealth or ability.  The last thing you want to do is send a couple unarmored friends to deal with the Black Market.  The general rule is this:  "If I can take it why would I pay for it" and "If they can't keep me from taking their cred's, why complete the sale."  Especially when they know they are dealing with travelers that aren't likely to be missed.


Boom!