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Pure Minds Online Logo
Issue 10 - July 2011
 

In this issue... 

  • Underage Linking 
  • Google+: The Good, Bad, and Ugly  
  • Not Just Child's Play      
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Underage Linking

Over 7 million kids are lying about their age to join Facebook  

By Luke Gilkerson

Two children on a computer

 

It's called "Smash or Pass." Boys and girls alike can submit a photo of themselves or someone else to any number of smash-or-pass pages on Facebook. Others then stop by and say whether they would like to "smash" (have sex with) or "pass" (turn down) this person based on the submitted photo. As you can imagine, profanity and swarms of other crude comments follow.

 

This is just a sample of the adult content and culture of Facebook. And yet a recent survey from Consumer Reports indicates that 7.5 million active Facebook users are younger than 13 years of age. Read more...

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Google+: The Good, Bad, and Ugly
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Google+ uses circles instead of a single friends list.

By Lisa Eldred

 

When it comes to new product releases, few companies get as much press and as much response as Google. Just think: three weeks after a limited release of their new social network Google+, the online giant's attempt to rival Facebook has already reached 10 million users.

 

So what's the hype about? And what will this mean for you and your accountability relationships? Read more...

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Not Just Child's Play 

Potential Pitfalls in Console Video Games (Part 1)

  
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Eyeguy playing video game
By Lisa Eldred

Do violent video games make violent kids?

 

It's a common and important question, and one that was on the forefront of many parent advocacy groups and gamers alike at the end of June, when the Supreme Court struck down California's ban on selling violent video games to minors. Gamers rejoiced at the Supreme Court's commitment to free speech, and parent advocacy groups were concerned about the removal of the ban and therefore the removal of another layer of protection between kids and inappropriate content.

 

But what does it mean for a video game to be violent? Is that the only risk of video games? And what are parents and gamers to do to protect themselves? Read more... 

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