Motion Capture has come a long way in the last 15 years. It used to be hard to find someone with a Motion Capture system that could provide a service that was cost effective and efficient. There were systems from Ascension and Polhemus that were tethered from the performer to the system and used more for cartoon-like characters. The optical systems were rare with most of their use in the game industry or working in other markets altogether. Inertia-based systems were being used in different applications altogether with perhaps the thought of entering into the entertainment world.
Now, Motion Capture (MOCAP) is being use more extensively in all aspects of Film, TV, and Games. In the movie Avatar, the most recognition came from James Cameron because he pushed the envelope in technology to get more out of it than ever before. Prior to this, Robert Zemekis used it in Polar Express, Beowulf, and other films. These are just samples of the many films that have used different Mocap techniques.
As Motion Capture grows, it becomes another tool that saves time and money to get your characters moving with realism and grace. Whether you are doing games, TV, or Film the techniques here will help increase efficiency.
Presently, Mocap companies are offering more services to get your project done quicker without the hassle of the past.
Look for:
1. Consulting on your project to make it run smoother with Mocap
2. Storyboarding your action if needed
3. Talent ready-to-go, a list of talent that can act out your storyboard
4. A Virutal camera for the Director to get the action fast
5. Mocap with the latest in Optical Motion Capture Equipment
5. Post-Visual with clean up and re-targeting
6. Stereoscopic 3D Previsualization
7. Facial Capture and ADR
You might even be thinking that you would like to capture in an outside environment, like at a skate park, or that you would like to have your characters run around the outside buildings. There is something for everyone. Take a quick look under
Motion Capture at
tngvisualeffects.com