| Greetings! |
How do you breathe life into your 3D Scans?
Motion Capture is the answer. We now have a solution that not only does the Motion Capture, but can also provide a number of services that you may want to enhance your time and experience: Lets take a look at the collection of items that you may feel would simplify your work:
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Previsualize your movements to set your shots up
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Use a Virtual Camera to get the shot quickly the way you want it
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Stereographic 3D Content and viewing
- Facial Performance Capture and ADR
- Acting and Stunt people availability
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Props, Wire work and Multi Level Sets
This will give you a great start is setting up your character and executing the story boards. The great thing about Motion Capture is you can have your actors interact fast and smoothly, plus do several retakes.
An Optical system will give you that smooth movement that emulates real life. You can see by our actor / stunt man(below) that he is surrounded by the cameras that capture the data and makes your data come to life..
 Of course there are other ways to get this work done. Motion Capture has come so far that it is a primary consideration for most companies.It not only accomplishes the work quickly but get the results you want.
In Mocap you have several options in different technologies and choices. Optical is normally the favorite for film and Game companies with several manufacturer's. This of course is based on your needs and your project.
If you feel that optical would get the work done but the costs are to high, perhaps we can show you an alternative way to use the system to get what you need out of it. The system can be reconfigured to provide you with body capture, facial performance capture plus the host of other services you see above. Saving time and money on your project. |
| Mocap in the Sunshine |
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Although the technology is not new, the Inertial based systems are becoming more popular these days because of their ability to work without camera's outside or inside. A quick and flexible solution.
The outfit has a number of transmitters, feeding back coordinates of where the talent is in 3D Space. Therefore, if you need your actors climbing over cars or skating or playing football in a stadium, you can capture it quickly with this solution. This system is also popular with games but also has been used in film and Previsualization.
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