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Below you'll find a link to the transcript of Steve Jobs' 2005 address at Stanford University in which he tells about how he was influenced by typography and how he influenced it.
Design is powerful stuff isn't it? It provides a special sense of order that effects people on both an intellectual and emotional level. Don't let anyone tell you it's not important to be a designer.
Be well, Chuck
Check out my Adobe InDesign Ideabook: 315 template files in 19 different categories Everything from brochures, newsletters, and direct mail to packaging, calendars, and books (one CD works with both Mac and PC). Use two or three files and you'll pay for the entire book and disc...
All about graphic design for mobile devices
Mobile devices, mobile searches, and mobile commerce are not big, they're huge. How do we design for mobile devices? If you're not up on it, it's time to start the climb.
One source for mobile design insights is Luke Wroblewski, among his many credits he was the co-founder of Bagcheck, Chief Design Architect (VP) at Yahoo! Inc., and co-founder of the Interaction Design Association (IxDA).
I happened on his work through an interesting new training piece on Lynda.com titled, Web Form Design Best Practices (see the link below).
Here > Why Separate Mobile & Desktop Web Pages?...
Here > Mobile QR Code Usage...
Here > On Lynda.com, Web Form Design Best Practices (the listings in blue can be viewed without a subscription)...
Here > Luke's writings...
Here > And a new book: Mobile First...
Here > Can Mobile Search Be as Big for Google as Desktop Search?...
Discuss this topic here...
Augmented reality and the limitless extensions of design and imagery
Once again I've missed the cruise ship in the sink - meaning I'm so often focused on seeing the small thing, I miss the big thing.
Luckily I'm surrounded by people who challenge my thinking. In this case, my friend Lee Garvey pointed me to the term "augmented reality". (I can hear all you AR freaks moaning, wondering how did this guy get so old being this stupid? I agree.) I've seen augmented reality applications, I just didn't know that's what I was looking at.
For the rest of us, Adobe defines augmented reality as, "...a field of computer science that involves combining the physical world and an interactive, three-dimensional virtual world." You've doubtlessly seen examples like the changing yard lines that are projected on a football field or the caption balloon that points to a particular car on a racetrack and shows you some stats on its driver.
But that, as they say, is the tip of the iceberg. I didn't realize how many folks are already using this technology and hadn't considered how big a role it will play in the design world in the future.
Imagine the countless opportunities this will afford graphic designers. For example, to create a live, mobile brochure that pops up when a passerby points their device at your client's business. And the endless extensions of imagery that will be applied to all manner of applications.
If you thought there were limits to the potential for your work as a designer, a dose of augmented reality will make you think differently.
Here > An overview...
Here > Examples from GigantiCo...
Here > Examples from hidden...
Discuss this topic here...
Meet illustrator Chris Buzelli
Chris Buzelli has the unusual distinction of illustrating in oil paint. It gives his subjects a vibrant look yet a soft sense that (I imagine) would be difficult to achieve any other way. Amazing.
Here > Example 1...
Here > Example 2...
Here > Example 3...
Here > Don't miss his blog at Drawger. As shown here, he sometimes shows the process of creating a piece...
Here > A Buzelli profile from Communication Arts...
Discuss this topic here...
If you appreciate the nuance of web design...
If you love the nuance of design you'll love (like me) this behind the scenes look at the subtle changes recently made to the Google Maps user interface.
Here > Refocused Design Evolution...
Here > The first post on the design changes is here...
Here > If you like to keep up with new developments at Google, bookmark this page which aggregates new postings from various Google sources...
Discuss this topic here...
"In five or ten years, I don't think very many people will be coding to design websites..."
That's a quote from a member of the development team for Muse, a new web design and publishing product Adobe is creating for professional graphic designers (now in public beta).
I haven't used it so I have no opinion about its value, but if you aren't familiar with it, you need to be. Why? Because the barriers to design are going to continue to fall away. To make a living at graphic design we're going to need to be independent thinkers and doers.
I believe that, as the tools become easier to use and proliferate, more and more people with want to design. And that, as the field expands, good design will be more widely recognized, better understood, and the best of it will be more highly valued.
But being a good designer will be more difficult too - it will no longer be enough to simply make our designs look good, we're going to have to know how to make them work well.
In other words, more than ever, we'll need examine and understand the entire picture:
1. What is my client trying accomplish?
2. How can I optimize the content and design to facilitate that goal?
3. What combination of devices, technologies, and messages will we use to draw our audience into the conversation?
4. How will my client keep their marketing fluid?
Yes it's all moving quickly and it can get a bit overwhelming, but don't be discouraged, if you love it, you can find your place in it.
Here > The Adobe Muse website (made using Muse)...
Here > A series of videos that explain the product...
Here > Some anti-Muse sentiment...
Here > Another recent post about fundamental changes in the world of graphic design...
Discuss this topic here...
About this newsletter I try to remain as objective as possible about the information I share here. Unless I tell you otherwise, I receive no compensation from the organizations and people mentioned except for occasional product samples. Comments? Suggestions? Write me at chuckgreen@ideabook.com -- Chuck
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