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A fair bit of role-playing items, including not one, not two, but -three- GURPS books. Softcover. Crazy!

Exalted. Beyond the Scavenger Lands lies much more than a rough frontier of rural backwaters and petty kingdoms. The Far East is full of nations that rival its supposedly more "civilized" neighbors in terms of size and sophistication, from the warring states of Linowan and Halta, to the floating land of Metagalapa and even grim Sijan, ancient city of the honored dead. Still, the region's reputation as a land of untamed wilds and rough barbarians

$24.95
A Child's Game - $19.99
A child, blessed by the Almighty to aid the fight against the foul Adversary, has been spiritually assaulted by vicious devils of all sorts! Compelled to follow her visions across the ocean to the New World, can the Witch Hunters prevail against the forces of the Adversary before the veil between worlds is torn asunder and Devils walk the earth?

The Witch Hunter's Journal - $7.99
For those brave few chosen to defy the dreaded Adversary, there is no greater tool than knowledge. Therefore it is common for Witch Hunters to keep a journal, so that they might be forever reminded of the past, and so that those that would follow them in the great struggle might glean some advantage from their experience.
Keradaan, Isiri Archer Sergeant - $4.99
Overlord Shadow Legionnaire - $5.99
Vernone, Ivy Crown Captain - $7.49
Varashia, Vale Archer Sergeant - $4.99
Unther Godshand, Heroic Cleric - $5.99
Sarah The Seeress, Female Wizard - $4.99
The long-awaited companion to GURPS: Space, GURPS: Spaceships presents rules for TL7-12 spacecraft - from tiny lifeboats to giant dreadnoughts - as well as information on spaceship design, travel, operations, and a (mapless) space-combat system. Note: This product was a one-time printing. We should have stock for the rest of 2008... but after that?

$14.95
New Templates! New Wildcard Skills! New Advantages! New Modifiers! GURPS: Supers delivers guidelines for creating and running super-powered characters in GURPS. This supplement requires the GURPS: Basic Set and GURPS: Powers for character-creation aspects, while the scenario and setting creation guidelines can be used with any system. Note: This product was a one-time printing. We should have stock for the rest of 2008... but after that?

$24.95
Two-fisted pulp detectives? Psi cops from the future? Victorian geniuses? Mysteries covers them all! Complete with templates for iconic investigators, GURPS: Mysteries covers creating mysteries, from stand-alone adventures to a full campaign, in any genre from historical to science fiction. Note: This product was a one-time printing. We should have stock for the rest of 2008... but after that?

$19.95
Eternal Empire provides an accessible, detailed gaming companion for the armies of the Ottoman Empire and its enemies for use with Field of Glory. It includes well-designed, visually stunning, and comprehensive army listings, with detailed historical overviews of each army, supporting maps, miniatures photographs, and Osprey artwork.

$19.95
Pass through any of the black holes that dot the universe and you enter Slipstream, a pocket universe of shattered worlds and home to myriad aliens - but it is also their prison, for there is no escape! Ruling over Slipstream is the diabolical queen Anathraxa and her horde of Hand Maidens, Primals, and Minions. None have had the courage to stand against her forces - until now! Strap on your rocket pack, charge your ray gun, and prepare to blast off on wild and exotic adventures in Slipstream, a pulp science fiction Plot Point setting for the award-winning Savage Worlds RPG.

$34.99
Tactical Operations - $49.99
Tactical Operations features advanced rules and equipment beyond those introduced in Total Warfare and TechManual, and offers an updated version of the BattleForce rules set.<

Starterbook - Wolf & Blake - $24.99
Starterbook: Wolf and Blake provides a short synopsis of the history leading up to the Jihad, as well as a brief history and personnel dossiers on the members of these two elite combat commands. Complete with record sheets for everyone in both the commands, it also includes eight, never-before-seen 'Mech variants/configurations mounting experimental technologies.
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The EndGame Staff

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