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GenCon is on its annual rampage and Chris, Chris, and Anthony have gone east in an attempt to stem the tide. But the tide has arrived, as Paizo and White Wolf have sent out the first wave of product. This week has recent issues of Pathfinder adventure series, while next will show us the Pathfinder Beta - the Paizo take on continuing 3.5

The scales have fallen from your eyes. A fire is lit: is it a lamp perched over the inscription upon an ancient blade? Or a roaring conflagration consuming the house in which the howling fiends wait? Things will never be the same after this. You've set forth on a damning path. Carry the Vigil! Fight back the shadows! Hunter: The Vigil introduces rules and information for playing hunters, those humans who have seen the truth of the World of Darkness and are spurred to action.

$34.95
Unwired takes Shadowrun into the deeps where the Hackers of 2070 sleep, and how they use the wireless Matrix to manipulate both computers and vehicles.
Renowned Mythos aficionado Kenneth Hite retells H. P. Lovecraft's classic "The Shadow Over Innsmouth" in this illustrated story of childhood terror. After refusing to eat his fish like a good boy, young Bobby is sent to his bedroom without any supper at all. But Bobby escapes when the Manuxet River runs right through his room carrying an old boat that takes him to Innsmouth. When the Deep Ones come for him, he eventually joins their wild rumpus under the ocean, where they crown him the most Deep One of all!

$19.95
This Chronicle Book for Changeling: The Lost features advice on the Changeling endgame, from increased power levels and forging new Contracts to the narrative structure of the game. Additionally, further guidance on taking a chronicle into Arcadia itself - facing the hazards there and the True Fae at the height of their power - is detailed. Deceiver Advanced School; new mechanics for the Otomo, the manipulative arm of the Imperial families and profiles and NPC stats for prominent and otherwise interesting political figures in the Crane, Scorpion and Spider Clans. Masters of Court is a rules supplement and its use requires the Legend of the Five Rings Role-Playing Game Third Edition core rule book.

$27.99
From the barbaric frontiers of Varisia to the devil-tainted cities of Cheliax to the frigid Hold of the Mammoth Lords, the exciting world of the Pathfinder Adventure Paths comes alive in this massive tome providing a comprehensive picture of the world of Golarion, complete with new rules, magic, and spells, plus detailed descriptions of more than 30 gods and their religions, and a poster map detailing the entire campaign setting.

$49.95
The heroes return to Korvosa to find their home city in a stranglehold of martial law and cruelty - and that Queen Ileosa has neared her goal of achieving immortality! This installment of Pathfinder closes out the Curse of the Crimson Throne Adventure Path, and also features a discussion of Varisia's largest dungeon - the untold vaults below Castle Korvosa and many new monsters to vex and plague high-level heroes.

$19.95
What at first seems to be a sudden uprising in unsanctioned banditry in the Riddleport hinterlands is in fact something altogether more sinister - the dark elves have come to Varisia! This volume of Pathfinder kicks off the new Pathfinder Adventure Path campaign "Second Darkness" and presents a detailed gazetteer of the intrigue-filled streets of Riddleport.

$19.99
This systems-neutral gazetteer describes four lands suitable for insertion into any roleplaying game: The Borderland, The Southland, The Wildland, and the Swamps of Acheron. These isolated bastions of civilization can be used as home bases for an ongoing campaign, or places visited by heroes over the course of a game.

$12.99
Mercenary brings dozens of new ways to create and flesh-out better soldiers of fortune, military men, and guns-for-hire for the Traveller core system. From hardened marines to self-serving cyber-pirates, rules for a number of new pugnacious professions can be found here, as well as the best tools, tactics, and skills to get those jobs done!

$24.95
Legends Never Die! Shaintar. The very name speaks of the unique and powerful mythology that defines this world. It is a world of ancient mystery and contemporary intrigue. A world of endless possibilities, both wondrous and sinister. Magic abounds and is a powerful force; yet even magic knows limitations, and a lone hero with a strong blade and a stronger heart may prevail. Create and play characters in Shaintar, or any epic, high-fantasy setting for Savage Worlds.

$29.95

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