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Unwired takes Shadowrun into the deeps where
the Hackers of 2070 sleep, and how they use
the wireless Matrix to manipulate both
computers and vehicles.
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Renowned Mythos aficionado Kenneth Hite
retells H. P. Lovecraft's classic "The Shadow
Over Innsmouth" in this illustrated story of
childhood terror. After refusing to eat his
fish like a good boy, young Bobby is sent to
his bedroom without any supper at all. But
Bobby escapes when the Manuxet River runs
right through his room carrying an old boat
that takes him to Innsmouth. When the Deep
Ones come for him, he eventually joins their
wild rumpus under the ocean, where they crown
him the most Deep One of all!
$19.95
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This Chronicle Book for Changeling: The Lost
features advice on the Changeling endgame,
from increased power levels and forging new
Contracts to the narrative structure of the
game. Additionally, further guidance on
taking a chronicle into Arcadia itself -
facing the hazards there and the True Fae at
the height of their power - is detailed. Deceiver
Advanced School; new mechanics for the Otomo,
the manipulative arm of the Imperial families
and profiles and NPC stats for prominent and
otherwise interesting political figures in
the Crane, Scorpion and Spider Clans. Masters
of Court is a rules supplement and its use
requires the Legend of the Five Rings
Role-Playing Game Third Edition core rule book.
$27.99
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From the barbaric frontiers of Varisia to the
devil-tainted cities of Cheliax to the frigid
Hold of the Mammoth Lords, the exciting world
of the Pathfinder Adventure Paths comes alive
in this massive tome providing a
comprehensive picture of the world of
Golarion, complete with new rules, magic, and
spells, plus detailed descriptions of more
than 30 gods and their religions, and a
poster map detailing the entire campaign setting.
$49.95
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The heroes return to Korvosa to find their
home city in a stranglehold of martial law
and cruelty - and that Queen Ileosa has
neared her goal of achieving immortality!
This installment of Pathfinder closes out the
Curse of the Crimson Throne Adventure Path,
and also features a discussion of Varisia's
largest dungeon - the untold vaults below
Castle Korvosa and many new monsters to vex
and plague high-level heroes.
$19.95
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What at first seems to be a sudden uprising
in unsanctioned banditry in the Riddleport
hinterlands is in fact something altogether
more sinister - the dark elves have come to
Varisia! This volume of Pathfinder kicks off
the new Pathfinder Adventure Path campaign
"Second Darkness" and presents a detailed
gazetteer of the intrigue-filled streets of
Riddleport.
$19.99
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This systems-neutral gazetteer describes four
lands suitable for insertion into any
roleplaying game: The Borderland, The
Southland, The Wildland, and the Swamps of
Acheron. These isolated bastions of
civilization can be used as home bases for an
ongoing campaign, or places visited by heroes
over the course of a game.
$12.99
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Mercenary brings dozens of new ways to create
and flesh-out better soldiers of fortune,
military men, and guns-for-hire for the
Traveller core system. From hardened marines
to self-serving cyber-pirates, rules for a
number of new pugnacious professions can be
found here, as well as the best tools,
tactics, and skills to get those jobs done!
$24.95
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Legends Never Die! Shaintar. The very name
speaks of the unique and powerful mythology
that defines this world. It is a world of
ancient mystery and contemporary intrigue. A
world of endless possibilities, both wondrous
and sinister. Magic abounds and is a powerful
force; yet even magic knows limitations, and
a lone hero with a strong blade and a
stronger heart may prevail. Create and play
characters in Shaintar, or any epic,
high-fantasy setting for Savage Worlds.
$29.95
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Thanks!
The EndGame Staff
email:
endgame@endgameoakland.com
phone:
510-465-3637
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