Forward to a Friend |  |
If you enjoy our Deal of the Week newsletter, why not forward it to a friend?
|
Sign Up for Our Mailing List Here |
If this newsletter was forwarded to you, sign up to be added to our mailing list.
 |
Sitouts Banned!
We have done away with sit-outs, for once and for all. When we have a half-table in the game, we enter the computer as a participant in the game, in order to make a full table.
When it would otherwise be your turn to sit out, instead you play against the computer. Your score vs. the computer counts in the game. The computer is always disqualified, so it doesn't take away your masterpoints - in fact, the awards actually increase because the game is larger.
Everybody appreciates playing against "Ace O'Matic." In fact, some people are disappointed when we have full tables of "flesh & blood" players! | |
Replay At Home You can now replay the boards you've played at the club - in the comfort of your own home. Replay the exact same hands with any of several commercial bridge programs such as GIB or Bridge Baron if you own one. If you have not purchased one, we have a free program for you to download. Click the button for instructions. |  |
Free Bridge Lessons |
Rich answers your questions every Tuesday prior to the game.  |
Thursdays, we have a vugraph presentation. Rich reviews interesting deals of the past week. Each board in question is projected onto our large video screen for all to see as we discuss it. |
|
|
Greetings!
Here is a deal played at the club yesterday. Everyone was in 6NT with a heart lead, and they all went down, except the pair playing against Ace O'Matic (and we know how bad the computer is!). |
 | Timing Is Everything |
This is a lesson in good technique. As always when playing notrump, your first task is to count your tricks. You can count one spade and three each in the remaining three suits - ten tricks off the top. Where can you develop the other two tricks you need to fulfill your contract?
Well, you can always force a second spade, and diamonds and clubs will each provide another trick if the suit splits 3-3. So where should you start? How do you plan the play?
Scroll down for the answer. |
Have you noticed the changes around the church lately? St. Demetrios has been doing some lovely landscaping and the grounds are starting to look wonderful!
If you haven't been to a game lately, come on by and see the improvements. | |
 | Did You Know? |
Bridge Ace is probably the most progressive bridge club in the world.
We were the first club in Broward (and in some cases, the country or the world) to introduce these innovations:
- wireless tabletop scoring terminals
- computer-dealt hands (with hand records) at every game
- interclub matches with other clubs
- scores projected continuously throughout the game
- the ability to replay deals at home
- entering a computer in the game to avoid half-tables
- special games you see nowhere else, such as barometer games, Swiss Pairs and par contests
- monthly games with expert hand analyses
Of course, other clubs have copied many of our innovations, but nobody else does it all. And we do it in a friendly environment with the nicest players you've ever encountered at a bridge club.
If imitation is the sincerest form of flattery, we are sincerely flattered! |
 | The Answer |
Unless both minors split 3-3, you will need two spade tricks to make your contract, so you should start by taking a spade finesse. It is a mistake to try the minors first because if the spade finesse loses, West might be able to cash the long diamond or club for the setting trick.
There is another, more subtle reason to play spades first. If you lose a trick and then cash all your major suit winners before tackling the minors, if either opponent holds both the long diamonds and long clubs, he can be squeezed. Losing a spade trick early rectifies the count for the squeeze.
The Entire Deal:
Win the ♥A and lead a spade to the ♠Q. If West wins the ♠K, you win the return and cash all your major suit winners. At the sixth trick, when you cash the last winner, East is squeezed and must unguard either diamonds or clubs.
What if a tricky West ducks the ♠Q? You have an answer for that too. You must lead the small spade from your hand next, again to rectify the count. If West ducks again, you have twelve tricks - three tricks in each suit. If he takes his ♠K, cash all your major suit winners to squeeze East as above. |
You can follow the play with the Bridge Movie on our website. |
|
|
|