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December 6, 2011 


kids with ipad (NASA image)

Alongside air and water, add apps - applications for computers, tablets, and smartphones - to the list of human necessities. Apple's app store topped 15 billion downloads in July. That's 2.5 for each person on Earth! Surprise: 21% of apps are books and education. Your engineers will app-reciate this week's lesson marking Computer Science Education Week. Count on it!


Lesson: Bits & Binary 


binary In this activity, students in grades 4 - 12 will do math like a computer. They will learn the basics of binary number systems by writing and then counting on their hands, and use their knowledge to decode numbers and letters.


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Feature: Students' App Diagnoses Malaria 


Imagine Cup app designers A mosquito-blasting laser gun is a sensible weapon for fighting malaria - but a smartphone? Turns out that high-def touchscreen might be good for more than video chatting and slinging angry birds. Five graduate students have designed a smartphone app for the 2011 Imagine Cup that will allow doctors to quickly and accurately diagnose malaria.





K-12 News: Pow! Comics Take on STEM

aero and space (nasa image) Albert Einstein was no Caped Crusader. But as a comic book, his theory of relativity can pack as much punch as any superhero - at least in Japan, where students have learned math and science from manga (comic books) for decades. Now, a U.S. publisher has translated a host of these STEM comics, giving English readers access to manga versions of subjects ranging from calculus to biochemisty and yes, relativity.   


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Special: ASEE Partners with NSTA

marshmallow challenge winners The American Society for Engineering Education (ASEE) has put together a public/private partnership to develop ways of engaging elementary, middle, and high school students in engineering. Participants will learn about innovative, hands-on, project-based engineering at three events during National Science Teachers Association regional conferences.


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STEM Teachers: Learn more about the upcoming 2012 K-12 Workshop from ASEE.


For Navy-related student research opportunities, check out the Science and Engineering Apprenticeship Program (SEAP) and the Naval Research Enterprise Intern Program (NREIP).


egfi 5th edition What do the blockbuster "Avatar," high-performance sports gear, Angry Birds phone app, and pollution-eating bacteria have in common?  


They are among a host of cool innovations developed by engineers and featured in the new fifth edition of the American Society for Engineering Education's Engineering, Go For It magazine.  


The kid-friendly magazine is part of ASEE's campaign to inspire more K-12 students, particularly young women and underrepresented minorities, to pursue engineering majors and careers.


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About the eGFI Teachers' Newsletter


Delivered each week to your email inbox, our newsletter is packed with lesson plans and activities, resources, feature stories, and the latest developments in K-12 engineering education. eGFI is part of the American Society for Engineering Education (ASEE), a non-profit organization committed to enhancing efforts to improve STEM and engineering education.   

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