Computer Science Collaboration Project
January 2012

The vision of the Computer Science Collaboration Project is to efficiently increase participation of underrepresented groups in computer science opportunities and activities by effectively building collaborations between K-12, community-based organizations, higher education and industry. 

 Project Updates 

The Computer Science Collaboration Project uses the most successful elements of the National Girls Collaborative Project (NGCP) to connect K-12 outreach programs, Girls at a computer.professional organizations, and companies as well as alliances that are part of the Broadening Participation in Computing (BPC) community, specifically focusing on outreach to and collaboration with persons with disabilities, African Americans, Hispanics, American Indians, Alaska Natives, Native Hawaiians, Pacific Islanders, and women. We are working in partnership with the Computer Science Teachers Association, Computing Alliance for Hispanic-Serving Institutions, AccessSTEM, and will be adding additional partners as we create our collaboration networks.


Mini-Grant Applications Open for Engaging Hispanic/Latino(a) Youth
The Computer Science Collaboration Project (CSCP) is excited to announce the availability of mini-grant funding as an incentive for collaborative projects to increase the engagement of K-12 Hispanic/Latino(a) youth in computer science. The mini-grant program is designed to build collaborations between participants in K-12 settings, community-based organizations, higher education, and industry to encourage Hispanic/Latino(a) youth to explore and/or pursue computer science educational programs and careers. Applications are open January 20, 2012 - March 1, 2012. Visit the CSCP website to learn more about mini-grant application requirements and to access the online application.


Mini-Grant Recipients for Engaging Youth with Disabilities

We are pleased to announce the new grantees for the Computer Science Collaboration Project's Engaging Youth with Disabilities mini-grants. Several projects taking place between January 2012 and October 2012 are highlighted below.

  • Engaging Youth with Disabilities with Microsoft KODU, Basic Computer Game Development, Massachusetts
  • Teaching Science through Robotics Project, Florida
  • SMARTer Board: Girls Resolve Accessibility Issues, Illinois
  • High School/High Tech Internships, Florida
  • Project E.S.T.E.E.M. (Experience Science, Technology, Engineering, Electronics & Math), California

To view the complete grantee list and to learn more about these projects and their partnering organizations visit: Project outcomes will be highlighted in a fall webinar.


CSCP/NGCP Joint Webinar Engaging Underserved Youth: Strategies for Family Involvement

Wednesday, February 22, 2012
11:00 AM - 12:00 PM Pacific
Research findings consistently illustrate a strong relationship between family involvement and positive youth outcomes. Family involvement has been shown to be especially important in engaging Latino/a youth in educational opportunities. This webinar will highlight current research and practical examples of family engagement from Washington MESA's Acceso a la Ciencia (Access to Science) project, working with Latino communities in rural eastern Washington. This webinar is a collaboration between the Computer Science Collaboration Project and the National Girls Collaborative Project.

CSCP Webinar CSTA: Services and Resources to Engage Youth in Computer Science
Thursday, April 5, 2012
11:00 AM - 12:00 PM Pacific
CSTA is the Computer Science Teachers Association, a membership organization of 10,000 educators, institutions, and companies dedicated to supporting and promoting the teaching of computer science and other computing disciplines in K-12. This webinar will focus on services that CSTA provides for formal and informal educators and the free resources it provides for helping young people, their families, and their educational community better understand the computing disciplines and the world of opportunities they provide.


Archived Webinars

CSCP Archived Webinar Making Programs More Inclusive and Accessible for Youth with Disabilities
This webinar provided an overview of various disabilities and strategies for enabling youth with disabilities to fully participate in your programs. Collaborations are key in making this happen easily and effectively. Exemplary programs and resources were highlighted. This webinar was a collaboration between the Computer Science Collaboration Project and the National Girls Collaborative Project.
View the archived recording:

Computer Science Events

RealWorld-InWorld (RWIW) NASA Engineering Design Challenge!

In this unique education initiative, students in grades 7-12 work collaboratively as engineers and scientists to solve real-world problems related to the James Webb Space Telescope and Robonaut 2. Students are encouraged to explore and build skills essential for careers in science, technology, engineering, and mathematics (STEM). Submission deadline: January 27, 2012.


New Learning Technologies Conference
Orlando, FL
February 15-17, 2012
Presented by the Society of Applied Learning TechnologiesŪ (SALT), senior professionals from government, industry, and academia are brought together to present the latest developments in the field of learning and training technologies.


California State University, Northridge (CSUN) Center on Disabilities 2012 Conference
San Diego, CA
February 27 - March 3, 2012
The CSUN 2012 Conference provides an inclusive setting for researchers, practitioners, exhibitors, end users, speakers and other participants to share knowledge and best practices in the field of assistive technology. The conference will showcase cutting edge inclusive technology designed to facilitate full participation of persons with disabilities in educational, workplace, and social settings. 


SIGCSE 2012 Conference

Raleigh, NC

February 29 - March 3, 2012

The Association of Computing Machinery (ACM) Special Interest Group on Computer Science Education (SIGCSE) provides a forum for educators to discuss issues related to the development, implementation, and evaluation of computing programs, curricula, and courses, as well as syllabi, laboratories, and other elements of teaching and pedagogy. The conference theme, "Teaching, Learning, and Collaborating," commemorates North Carolina's renowned "Research Triangle" where SIGCSE 2012 will be held.


National STEM Video Game Challenge
The National STEM (science, technology, engineering, and mathematics) Video Game Challenge aims to motivate interest in STEM learning among America's youth by tapping into students' natural passions for playing and making video games. The 2012 Challenge features two competitions, a Youth Prize (grades 5-8) and a Developer Prize (open to emerging and experienced game developers). Deadline: March 12, 2012.


NGCP Webinar Effective Tools You Can Use to Change the Image of Computing Among Girls Registration
March 14, 2012
11:00 AM - 12:00 PM Pacific
Interested in changing the image of computer science among college-bound high school girls? Learn how formal and informal educators are using multi-media resources from Dot Diva and Rocket 21 to do just that. This webinar will share the results of a nationwide survey that revealed what high school girls want in a career; discuss how market-tested images and messages are having a positive effect on getting girls interested in computer science careers; and showcase a host of multi-media, customizable resources offered by Dot Diva and Rocket 21 that you can put to use in your community.


Computer Science Teachers Association (CSTA) Corner
Computer science and the technologies it enables now lie at the heart of our economy and the way we live our lives. The new CSTA K-12 Computer Science Standards delineates a core set of learning outcomes designed to provide the foundation for a complete computer science curriculum and its implementation at the K-12 level.

To be well-educated citizens in a computing-intensive world and to be prepared for careers in the 21st century, our students must have a clear understanding of the principles and practices of computer science. The CSTA K-12 Computer Science Standards delineate a core set of learning standards organized around five key strands (computational thinking; collaboration; computing practice and programming; computer and communication devices; and community, global, and ethical impacts)
These standards:
  1. Introduce the fundamental concepts of computer science to all students, beginning at the elementary school level.
  2. Present computer science at the secondary school level in a way that can fulfill a computer science, math, or science graduation credit.
  3. Encourage schools to offer additional secondary-level computer science courses that will allow interested students to study facets of computer science in more depth and prepare them for entry into the work force or college.
  4. Increase the availability of rigorous computer science for all students, especially those who are members of underrepresented groups.  
To learn more about the CSTA standards and to download the document, visit:
CSCP Program Directory - Register Your Program Today!

The CSCP Program Directory lists organizations and programs that focus on motivating underrepresented youth to pursue careers in computer science. (If your program is in the NGCP Program Directory, it has automatically been included in the CSCP Program Directory.) 


The purpose of the CSCP Program Directory is to help organizations and individuals network, share resources, and collaborate on computer science related projects.  The Directory contains Program descriptions, resources available within each organization, Program and/or organization needs, and contact information.  Submitted entries undergo review and verification prior to publication.  Register your Program today:



Computing Educators Oral History Project
The Computing Educators Oral History Project (CEOHP) collects and preserves the oral histories of computing educators. CEOHP was developed to address factors that affect decisions made by women and girls about working in the computing field. A specific goal of the project is to disseminate the voices of female computing educators to serve as role models, with the vision of increasing the engagement of women in the computing fields.


Commonwealth Alliance for Information Technology Education (CAITE)

The CAITE Alliance at the University of Massachusetts Amherst designs and pilots programs addressing issues of underrepresentation of women and minorities in information technology (IT). Serving students from rural, suburban, and urban areas, the project works with high school teachers, staff, and counselors. CAITE hosts a resource-rich website and identifies and distributes best practices statewide and nationally.

nAblement identifies, trains, mentors, and deploys candidates with disabilities who have technology backgrounds in the Information Technology field. nAblement also educates and supports the hiring community through their Knowledge Now consulting services.

Student Teacher Outreach Mentorship Program (STOMP) Network
The STOMP Network is designed to create partnerships between science, technology, engineering, and math (STEM) outreach programs. STOMP provides mentoring opportunities for undergraduate, graduate, high school, and industry employees to promote STEM education in K-12 settings. The website provides resources, activities, research, and experiences that can be shared to help strengthen current programs.
Teaching Kids Programming is a global non-profit designed to provide programming lessons for middle school and high school age youth utilizing free materials. The framework consists of 14 weeks of courseware "recipes" that are taught in small, practical steps and give rapid visual rewards as the student's skill progresses.


UMass Lowell's Community Partnership Program
University of Massachusetts Lowell's computer science department hosts free workshop opportunities for educators and K-12 technology outreach programs for students. Year-round annual workshops include BotBall robotics competition tutorials and computer science discussion groups.


About the EdLab Group

EdLab Group The EdLab Group is a private, non-profit center with funding from federal and state governments, private foundations, corporations, and individuals. Our mission is to leverage the power of technology and diversity to transform teaching and learning.

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