Computer Science Collaboration Project
May 2011

The vision of the Computer Science Collaboration Project is to efficiently increase participation of underrepresented groups in computer science opportunities and activities by effectively building collaborations between K-12, community-based organizations, higher education and industry. 

 Project Updates


The Computer Science Collaboration Project uses the most successful elements of the National Girls Collaborative Project (NGCP) to connect K-12 outreach programs, professional organizations, and companies as well as alliances that are part of the Broadening Participation in Computing (BPC) community, specifically focusing on outreach to and collaboration with persons with disabilities, African Americans, Hispanics, American Indians, Alaska Natives, Native Hawaiians, Pacific Islanders, and women. We are working in partnership with the Computer Science Teachers Association, Computing Alliance for Hispanic-Serving InstitutionsAccessSTEM, and will be adding additional partners as we create our collaboration networks.  


This is the second issue of our newsletter to introduce you to our project. Future issues will share upcoming events, exemplary practices, resources, and project updates. This work is partially supported by a grant from the National Science Foundation, Grant No. CNS-0940646.


CSCP Webcast Engaging Latino Youth in Computer Science: Current Research and Program Models

Thursday, May 12, 2011

10:00 AM - 11:00 AM Pacific

This webcast brings together research and practice to highlight effective strategies for engaging Latino youth in Computer Science activities, featuring Jill Denner of Education, Training, Research (ETR) Associates, Irene Lee of Growing Up Thinking Scientifically (GUTS), and Enrico Pontelli of New Mexico State University



CSCP Webcast Collaboration Projects Engaging Youth with Disabilities in Computer Science

Thursday June 23, 2011

10:00 - 11:00 AM Pacific

This webcast provides an overview of the Computer Science Collaboration Project (CSCP) resources and activities planned for K-12 youth with disabilities and will provide examples of existing model programs.



CSCP Archived Webcast The Power of Collaboration: Providing High-Quality Computer Science Opportunities to K-12 Youth

This webcast featured two projects that utilize collaboration to engage underrepresented youth in Computer Science activities: The Computer Science Collaboration Project, which aims to efficiently increase participation of underrepresented groups and Watsonville Tecnología-Educación-Comunidad (TEC), an after-school technology program for Latino youth.

Webcast archived at: 

Computer Science Events

Games for Change Festival

New York, NY

June 20 - 22, 2011

This festival brings together educators and leaders from government, corporations, media, and the gaming industry to explore the increasing real-world impact of digital games as an agent for social change. Workshop sessions include information on game design for youth and how to make games for learning.  



Computer Science & Information Technology Symposium

New York, NY

July 11 - 13, 2011

This symposium, hosted by the Computer Science Teachers Association (CSTA) is for computer science and information technology teachers who need practical, classroom focused information to help prepare their students for the future. Hands-on workshops, speakers, and activities will explore trends, provide networking opportunities, and share best practices.  Register: 

International Computing Education Research Conference 2011

Providence, RI

August 8 - 9, 2011

The goal of the International Computing Education Research (ICER) conference is to gather high-quality contributions to the computing education research discipline. ICER 2011 will give international educators the opportunity to share ideas and form networks while working together on finding solutions to the problems facing educators.  


Computer Science Teachers Association (CSTA) Corner
In 2003, the ACM K-12 Education Task Force published the ACM Model Curriculum for K-12 Computer Science Education. The learning outcomes described in the ACM Model Curriculum has become the national standard for computer science in the United States. In the last eight years, K-12 computer science education has transformed to include a wealth of new technologies, approaches to curriculum, and strategies for better engaging all students. The CSTA has put together a task force with representation from all levels of education to revise the comprehensive learning standards for K-12 computer science education. The task force, co-chaired by Allen Tucker and Deborah Seehorn, has released a draft of the new CSTA K-12 Computer Science Standards for community review and feedback. Your feedback will ensure the new standards reflect the best thinking of the entire practitioner community. Download the draft for review:
CSCP Program Directory - Register Your Program Today!

The CSCP Program Directory lists organizations and programs that focus on motivating underrepresented youth to pursue careers in computer science. (If your program is in the NGCP Program Directory, it has automatically been included in the CSCP Program Directory.) 


The purpose of the CSCP Program Directory is to help organizations and individuals network, share resources, and collaborate on computer science related projects.  The Directory contains Program descriptions, resources available within each organization, Program and/or organization needs, and contact information.  Submitted entries undergo review and verification prior to publication.  Register your Program today:


NCWIT Talking Points May 2011Moving Beyond Computer Literacy: Why Schools Should Teach Computer Science

The National Center for Women & Information Technology (NCWIT) offers talking points to help people talk about computing and IT. Moving Beyond Computer Literacy: Why Schools Should Teach Computer Science, provides information about the value of computer science curriculum for students, educators, the economy and a global society.  This resource offers practical steps schools can take to successfully incorporate computer science education.



The goal of AccessComputing is to increase the participation of people with disabilities in computing fields. Online resources include promising practices for increasing participation in STEM fields, equal access resources for universal projects, and information on designing instruction for inclusive teaching. 

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